3,671 results for “topic:client-server”
canonical libwebsockets.org networking library
A transactional, relational-graph-vector database that uses Datalog for query. The hippocampus for AI!
A markdown editor that you can deploy on your own servers to achieve cloud storage and device synchronization(支持私有部署的云端存储双链笔记软件)
A network library for client/server games written in C++
Secure client/server connections over UDP
XMage - Magic Another Game Engine
Eclipse iceoryx™ - true zero-copy inter-process-communication
☁️ Securely connect anything with WireGuard® and manage all your networks from a single place.
📦 eCAL - enhanced Communication Abstraction Layer. A high performance publish-subscribe, client-server cross-plattform middleware.
A Python based RAT 🐀 (Remote Access Trojan) for getting reverse shell 🖥️
IM server based on netty. Provides a client jar. Integrate with your own login system.基于netty实现的IM服务端,提供客户端jar包,可集成自己的登录系统
A server-authoritative replication crate for Bevy.
Embeddable and distributed in-memory alternative to Redis.
Minecraft 1.8.9 forge hacked client based on LiquidBounce.
Ollama alternative for Rockchip NPU: An efficient solution for running AI and Deep learning models on Rockchip devices with optimized NPU support ( rkllm )
Android spying app and Parental controller app.
An attempt at remaking the popular battle royale game, Fortnite, using Unreal Engine 4 and Amazon GameLift
Private cloud shell history. Open source server for bashhub https://github.com/rcaloras/bashhub-client
Private voice keyboard, AI chat, images, webcam, recordings, voice control with >= 4 GiB of VRAM.
Type-safe communication layer (RPC-style) for F# featuring Fable and .NET Apps
从零开始实现一个聊天室客户端(用qt实现,在Windows和Linux环境下都行),和在Linux下实现服务器后台
RDMA exmaple
Client/Server Authoritative Multiplayer Addon for the Godot Engine
Remote desktop and file transfer tool.
The CIDLib general purpose C++ development environment
poor man’s ruptime
Simple multicast testing application
An easy-to-use, event-driven, asynchronous network application framework compiled with Java 11.
A modern take on MMO Engine design and architecture.
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.