174 results for “topic:bvh”
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
A modern C++ BVH construction and traversal library
NanoRT, single header only modern ray tracing kernel.
Single-header dependency-free BVH construction and traversal library.
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
GPU Raytracer from scratch in C++/CUDA
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance
[UNMAINTAINED] Real-time path tracing on the web with three.js
A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]
Embeddable physically based renderer
Convert video to the bvh motion file
Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.
Physically based renderer with Path Tracing and Photon Mapping.
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
WebGL2.0 3D Engine - Global Illumination - RayTracing
Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL
A fast BVH using SAH in rust
an implementation of parallel linear BVH (LBVH) on GPU
BVH Tools for Unity
This repository contains an example script to convert from a SMPL model to a bvh file.
This demo implements BVH construction and GPU traversal for rendering hard shadows.
Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more.
Unity humanoid utility with bvh importer.
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
Powerful Path Tracing Engine For Realistic Rendering
C++ raytracer that supports custom models. Supports running the calculations on the CPU using C++11 threads or in the GPU via CUDA.
A motion capture library for Three.js: Playing | Streaming | VR
Implementation of Radiance Cascades GI in 3D using three.js and three-mesh-bvh.