28 results for “topic:burst-compiler”
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
Extremely fast LINQ aggregation operations implementation optimized by Burst Compiler
Burst accelerated mesh simplification.
Vertex animation with C# Job System and new Mesh API
Burst-based Unity cloth simulation
Voxel Terrain Generator for Unity ECS
Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand that are used to build the grid, as well as another example of the usage of IJobParallelForTransform, used to move the agents.
Benchmarks to compare .NET and and Unity's Burst compiler.
A Unity package for simulating shallow water flows with Lattice Boltzmann methods.
An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin
Micro helper library for Unity's Job System
四叉树实现一个简单的碰撞检测引擎
A C# implementation of voxlap-style rendering, using Unity and their Burst compiler
fast c# entity component system that uses burst and job systems by default.
2D noise generation, processing and meshing using Unity Jobs and Burst
Fast Mesh Skinning on the CPU using Linear Blend (LBS) and Dual Quaternion (DQS) utilizing the Unity Jobs system and Burst compilation
Support for Generic, Burst compiled Jobs through automatic code analysis and generation
Fixed float math arithmetic and geometric operations in Unity projects.
Datatypes and utilities for working with Unity's Burst compiler. Eases implementation of more complex multithreaded algorithms and simplifies usage of coroutines with unsafe Burst jobs. For advanced users, exposes many unsafe features.
Realtime implicit surface triangulation
Unity DOTS/ECS nuclear reactor simulator with real-time neutron physics, fission modeling, and RBMK positive void coefficient dynamics.
No description provided.
Beyond the Wall - SGA and Unity Game Jam 1st prize
High-Performance Realtime N-Body Simulation Implemented in Unity DOTS
An example Unity project for DOTS (including ECS) and performance metrics for different cases.
Burst 対応版暗号化クラス
Library of enum helper methods compatible with Unity Burst compiler
Simulation of ants using Unity and C#, specifically using the C# Job System and the Burst Compiler to run huge amounts of ants in parallel. Mostly developed as a study for parallel processing.