17 results for “topic:buoyancy”
Water Buoyancy Simulation for Unity
A simple way to add buoyancy / water physics in Unity, built on the existing physics engine
A system for buoyancy and boat physics in Unreal Engine 4.
Hydro is a Godot Engine module which allows rigid bodies to behave realistically in water.
Buoyancy simulation with mesh intersection in Unity.
The prototype of the real ship physics in Unity based on the voxel system.
This is a very simple Water Buoyancy C# Script for Unity3D Game Engine, No additional forces or Drag or Wave applied with this Script just simple Up force.
Library for Buoyancy in unreal 4, includes simple and advanced buoyancy for moving an actor in a fluid. Includes networking. Currently a work in progress. Developed for Sails of War.
Project developed for 'Object Oriented Programming Laboratory', a second year subject @FEUP. Made in collaboration with @edgaracarneiro.
Code to reproduce results and figures from Scannell et al. 2020
A scuba buoyancy calcualtor
A physics-based ship sailing experience, focusing on ships from the Age of Sail.
A buoyancy simulation for Unity
A buoyancy planner for divers
about buoyancy physics & boat motion
Archived project (2025): gravito-flotation cycle with passive magnetic assistance, kept as a documented experimental study.
This is the third prototype of my physics project. It will be updated through time. It's goal is to teach buoyancy to high school students