56 results for “topic:brdf”
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Vulkan Real-time Path Tracer Engine
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Viewer for BSDF, BRDF, and BTDF
Nadir BRDF Adjusted Reflectance (NBAR) for Sentinel-2 in Python
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
Differentiable Point-based Inverse Rendering [CVPR2024]
pySCATMECH is a Python interface to SCATMECH: Polarized Light Scattering C++ Class Library
SVBRDF Estimation using a Physically-based Differentiable Renderer
Ray tracing project for 42 school, Codam.
PBR rendering equation playground and feature experiment, based on Threejs and Envtools
SCATMECH: Polarized light scattering C++ class library
Basic ray tracing in C++
在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
Correct drone, aerial and satellite imagery to surface reflectance.
The official repo for [Learning to Learn and Sample BRDFs, Eurographics 2023]
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
PyPBR is a Python library for easy and fast manipulation of Physically Based Rendering (PBR) materials with PyTorch integration.
BRDF Estimation
CPU Physically Based Path Tracer Engine
Physically Based Rendering Scenes
Modeled Integrated Scatter Tool (MIST)
GLTF Model Viewer
Mapping vegetation communities in the Arctic-boreal wetlands of the Peace-Athabasca Delta using AVIRIS-NG hyperspectral data
A collection of exemplary graphics samples based on Magma and Vulkan API
Homework of CSCI780: implementing BRDF models using mitsuba
SIMD optimized C++ mathematics library. (vector, matrix, quaternion, ray, triangle, sphere, AABB, etc.)
No description provided.
Implementation of Ray Tracing with physically based rendering