76 results for “topic:borland-cpp”
A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
(Moved to Codeberg!) 16bit retro programming in DosBox with Borland C++ 3.1, Turbo Pascal 7 and TASM
Retro programming in Borland C++ 3.1
AYFX Editor (Improved)
A simple DOS memory viewer, with a simple text-based user interface. Written in Borland C++ 3.1 in 1997, recompiled in Windows 10 using DOSBox.
XMS Control Center is an XMS management & information utility. Written in Borland C++ 3.1 in 1997, recompiled in Windows 10 using DOSBox.
🛠 Borland C++ IDE on Linux for local development
No description provided.
Contains the TurboVision 2.0 version released by Borland. For archiving purposes only. Please refer to the notes in the file "readme.txt"
3D Modeling Graphics System (Win 3.1, Borland C++, 1996)
No description provided.
Randomly shake mouse cursor. Windows tool for creative purposes, e.g. drawing software or playing games. Compatible to Windows 7 and Windows 10. Use at own risk.
DRCHECK (Disk Routine Check) is a disk DOS-level surface scanner
Modification of Wolf3D for DOS to use modern WASD control scheme
Retro programming. Rubik's cube for MS-DOS
Console based 2048 made in Borland C++
Some C/C++ stuff from my early days! [2003 - '04]
Borland Text Editor is the simple text editor which graphical representation is same as BORLAND C Compiler.
(Originially DOS-based) text adventure a school friend and I created in 1998.
Banker’s Algorithm is a deadlock avoidance algorithm.
OS bootstrap loader (Turbo Assembler, Borland C++, 1999)
Simple 3D graphics demonstration using the Borland Graphics Interface (BGI) on MS-DOS
Typical Hospital Management System (HMS) Console Application
A billing and record keeping command line app written in Borland C++ 5.0J using Turbo C++ IDE.
Contains miscellaneous C++98 programs to help understand various aspects of programming and nuances of programming
A simple DOS file CRC-16 program. Pre-release. Written in Borland C++ in 1997.
Spacegadi- A C programming project based on the Mobile Game Two Cars where the user needs to avoid obstacles reaching both the cars gradually until one of the car hits the object.
A simple PACMAN game developed in Borland C Graphics lib. (code copied from web)
Mathematical Puzzle Game 2048 Implemented on BGI Graphics in C++
Digital Clock for Atari Portfolio