268 results for “topic:alphazero”
A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more
An implementation of the AlphaZero algorithm for Gomoku (also called Gobang or Five in a Row)
Open source neural network chess engine with GPU acceleration and broad hardware support.
MuZero
[NeurIPS 2023 Spotlight] LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios (awesome MCTS)
A generic, simple and fast implementation of Deepmind's AlphaZero algorithm.
Implement AlphaZero/AlphaGo Zero methods on Chinese chess.
♟️ Vectorized RL game environments in JAX
Neural network-based chess engine capable of natural language commentary
Easily train AlphaZero-like agents on any environment you want!
A Multi-threaded Implementation of AlphaZero (C++)
Free Book about Deep-Learning approaches for Chess (like AlphaZero, Leela Chess Zero and Stockfish NNUE)
A Deep Learning UCI-Chess Variant Engine written in C++ & Python :parrot:
An asynchronous/parallel method of AlphaGo Zero algorithm with Gomoku
A PyTorch implementation of DeepMind's AlphaZero agent to play Go and Gomoku board games
Research project: create a chess engine using Deep Reinforcement Learning
A clean implementation of MuZero and AlphaZero following the AlphaZero General framework. Train and Pit both algorithms against each other, and investigate reliability of learned MuZero MDP models.
A pytorch based Gomoku game model. Alpha Zero algorithm based reinforcement Learning and Monte Carlo Tree Search model.
A gobang robot based on reinforcement learning.
datasets for computer go
[IEEE ToG] MiniZero: An AlphaZero and MuZero Training Framework
AlphaZero based engine for the game of Go (圍棋/围棋).
A functional Alpha Zero that plays Othello using Keras
AlphaGo-Zero-Gobang 是一个基于强化学习的五子棋(Gobang)模型,主要用以了解AlphaGo Zero的运行原理的Demo,即神经网络是如何指导MCTS做出决策的,以及如何自我对弈学习。源码+教程
Allie: A UCI compliant chess engine
fast + parallel AlphaZero in JAX
Animal Fight Chess Game(斗兽棋) written in rust.
AlphaZero implementation for Othello, Connect-Four and Tic-Tac-Toe based on "Mastering the game of Go without human knowledge" and "Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm" by DeepMind.
A fast, generalized, and modified implementation of Deepmind's distinguished AlphaZero in PyTorch.
A "build to learn" Alpha Zero implementation using Gradient Boosted Decision Trees (LightGBM)