WE
wendashi/awesome-3D-base-models
Similar to the 2D Base Model, 3D Base Model is a bridge between images and 3D data.
awesome-3D-base-models
Similar to the 2D Base Model (such as Stable Diffusion, Flux) that builds a bridge between text and images, the 3D Base Model is a bridge between text/images and 3D data.
Review
3D Representation (Latent 3D)
- VecSet (TOG 2023, Used by Hunyuan3D2.1, TripoSG, Step1X-3D)
- Ghost on the Shell: An Expressive Representation of General 3D Shapes (ICLR 2024 Oral)
- FastMesh: Efficient Artistic Mesh Generation via Component Decoupling
- Geometry Distributions (ICCV 2025)
- (VoxSet)LATTICE: Democratize High-Fidelity 3D Generation at Scale (Nov, 2025)
- (O-Voxel) TRELLIS.2 (Dec, 2025)
- Faithful Contouring (Nov, 2025)
- FACE: A Face-based Autoregressive Representation for High-Fidelity and Efficient Mesh Generation (CVPR 2026)
VAE For Mesh Reconstruction
Flow-matching DiT For Mesh Generation & Texture Generation
- Ultra3D (Jul, 2025)
- Hunyuan3D-2.1 (Jun, 2025)
- Hunyuan3D-2 (Jan, 2025)
- TripoSG (Mar, 2025)
- Step1X-3D (May, 2025) with 🏋️training code & 🔥dataset!
- Direct3D-S2 (May, 2025)
- Hi3DGen (Apr, 2025 ICCV'25)
- (SLat) TRELLIS (Dec, 2024, CVPR'25)
- UniLat3D (Sep, 2025)
- UltraShape 1.0: High-Fidelity 3D Shape Generation via Scalable Geometric Refinement
Textrue Generation
- SyncMVD (SIGGRAPH Asia'24)
- TEXGen (SIGGRAPH Asia'24)
- ARM(CVPR'25)
- MaterialAnything (CVPR'25)
- MaterialMVP (ICCV'25)
- RomanTex (ICCV'25)
- NaTex: Meet Native Texture Generation (Nov 25)
- SeqTex: Generate Mesh Textures in Video Sequence (SIGGRAPH Asia'25)
- Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture images (SIGGRAPH Asia'25)
Animation/Simulation (Rigging, Articulation, Dynamics with Physical Property)
- Unirig (SIGGRAPH'25)
- AnimateAnyMesh(ICCV'25)
- FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusion(SIGGRAPH AISA'25)
- Pixie: Physics from Pixels(Aug 2025)
- SAFT: Shape and Appearance of Fabrics from Template via Differentiable Physical Simulations from Monocular Video (ICCV 2025)
- BrickGPT: Generating Physically Stable and Buildable Brick Structures from Text (ICCV 2025 Best Paper)
- PhysX-3D: Physical-Grounded 3D Asset Generation (NIPS 2025 Spotlight)
- PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Image
- PGC: Physics-Based Gaussian Cloth from a Single Pose (CVPR 2025 Highlight)
- PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations (ECCV 2024)
- DSO: Aligning 3D Generators with Simulation Feedback for Physical Soundness (ICCV 2025)
Acceleration For Mesh Generation (lightning vecset decoder)
- FlashVDM (Mar, 2025)
Mesh re-topology
- BPT (CVPR' 25)
UV-unwrapping
- Auto-Regressive Surface Cutting (Jun, 2025)
- ArtUV: Artist-style UV Unwrapping (Sep, 2025)
- SeamCrafter: Enhancing Mesh Seam Generation for Artist UV Unwrapping via Reinforcement Learning (Sep, 2025)
- PartUV: Part-Based UV Unwrapping of 3D Meshes (SIGGRAPH Asia'24)
Post-train of 3D base models
- DeepMesh: Auto-Regressive Artist-Mesh Creation With Reinforcement Learning (ICCV 2025)
- Nabla-R2D3 : Effective and Efficient 3D Diffusion Alignment with 2D Rewards (NIPS 2025)
- DreamDPO: Aligning Text-to-3D Generation with Human Preferences via Direct Preference Optimization (ICML 2025)
Common Metrics
For mesh
- ULIP-T(⬆), ULIP-I(⬆), ULIP
- Uni3D-T(⬆), Uni3D-I(⬆), Uni3D
- code for ULIP/Uni3D: https://github.com/Tencent-Hunyuan/FlashVDM/blob/main/evaluation/app_metric.py
- Chamfer Distance (CD⬇) and Normal Consistency (NC⬆) quantify the geometric similarity between reconstructed/generated and ground-truth meshes.
For texture
- CLIP-FiD(⬇)
- CMMD(⬇)
- CLIP-I(⬆)
- LPIPS(⬇)