UT Bot Damage Scale
A simple mutator that gives bot's advantages or disadvantages.
Installing
- Place all the files in your Unreal Tournament Systems folder.
Changing Bot Values
- Edit the file called BotDamageScale.ini
DamageScale is only used if ScaleAllBots is set to False, otherwise TeamDamageScale is used instead.
TeamDamageScale[x] is the value of the bots damage scaling, 0.5 will result in that teams damage being half of what it normally is.
TeamDamageScale[0] is the Red Teams value.
TeamDamageScale[1] is the Blue Teams value.
TeamDamageScale[2] is the Green Teams value.
TeamDamageScale[3] is the Yellow Teams value.
PreventSelfDamage stops all bots from damaging their selves.
PreventTeamSelfDamage[x] Enable or Disable bots taking damage on that team(0 is disabled, 1 is enabled)
PreventTeamSelfDamage[0] toggles self damage for Red Team Bots.
PreventTeamSelfDamage[1] toggles self damage for Blue Team Bots.
PreventTeamSelfDamage[2] toggles self damage for Green Team Bots.
PreventTeamSelfDamage[3] toggles self damage for Yellow Team Bots.
DamageTakenScale[x] Scales damage taken from enemy bots, 0.1 will make the bots only take 10% of the normal damage, 5.00 will make the bots take 5 times the damage.
DamageTakenScale[0] Red Team Bots damage taken scale.
DamageTakenScale[1] Blue Team Bots damage taken scale.
DamageTakenScale[2] Green Team Bots damage taken scale.
DamageTakenScale[3] Yellow Team Bots damage taken scale.
Example of ini file.
[BotDamageScale.BotDamageScale]
DamageScale=50.000
ScaleAllBots=False
TeamDamageScale[0]=1.00
TeamDamageScale[1]=10.00
TeamDamageScale[2]=1.00
TeamDamageScale[3]=1.00
PreventSelfDamage=False
PreventTeamSelfDamage[0]=0
PreventTeamSelfDamage[1]=1
PreventTeamSelfDamage[2]=0
PreventTeamSelfDamage[3]=0
DamageTakenScale[0]=1.00
DamageTakenScale[1]=0.33
DamageTakenScale[2]=1.00
DamageTakenScale[3]=1.00