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RCJ Soccer Simulator

This is the official repository of the RoboCupJunior Soccer Simulator. The
simulator is based on Webots and this
repository provides both the "automatic referee" (which implements the Soccer
Simulated Rules
)
as well as a sample simulated team of robots with some basic strategy.

Soccer Sim

Learn more in the documentation.

How do I try this out?

Installation

  1. Install Python 3.7 (or higher) 64 bit from the official website (please make sure it is version 3.7 or higher for Windows, and 3.8 or higher if installing on MacOS or Linux). On Windows, please make sure your Python is referenced in Windows PATH by selecting the option "Add Python 3.x to PATH" during the installation. Check out this great installation guide if you need some help!

  2. Download Webots from their official website. Currently, version R2025b is stable with the Soccer Simulator. You can find detailed installation procedure on the official Webots Installation guide.

  3. Clone the rcj-soccersim repository to your computer by downloading the ZIP file from here or running

     git clone https://github.com/robocup-junior/rcj-soccersim.git
    
  4. Finally, run Webots, go to Tools > Preferences > Python command and set it to python or python3 to point Webots to Python 3. Depending on your system, the reference to Python 3 can be via the command python or python3. More information on how to configure Webots to work with Python can be found here.

Running Soccer Sim

  1. Use Webots to open the downloaded soccer.wbt world located in the worlds
    directory (via File > Open World)

  2. Run/pause the simulation by clicking the corresponding buttons on the top-part of Webots window. Note that the controllers that are responsible for the
    various robots on the field can be found in the controllers/ directory.

Notes

A specific webots world can be executed directly from the command line as
follows:

    webots --mode=run worlds/soccer.wbt

Which allows for at least some automation. Further info can be found in the
docs.

The sample players as well as the "automatic referee" are implemented in
Python, which should allow for easily updating the code to match the rules and
avoid any compilation issues.

Development

We are open to contributions! Have a look at our issues.
Before you make a pull request, make sure the code is formatted
with black and isort, and flake8 issues are fixed.

To do so, follow these steps:

  1. Create virtualenv python3 -m venv venv
  2. Install pip-tools by running pip install pip-tools
  3. Install development modules pip-sync requirements/development.txt
  4. Setup pre-commit hook pre-commit install. This hook will not allow you to
    commit in case one of the checkers raises an error.
  5. In order format the code, run the formatters in this order
    • isort .
    • black .
  6. Manually fix error raised by flake8 .

Updating dependencies

Dependencies for development are managed by pip-tools. To compile current
dependencies run

$ pip-compile -o requirements/development.txt requirements/development.in

In order to update dependencies, use --upgrade switch.

Languages

Python99.7%Shell0.3%
Apache License 2.0
Created August 22, 2020
Updated February 10, 2026
robocup-junior/rcj-soccersim | GitHunt