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scratching my creative itch

quantizor's studio

Personal creative coding playground. A mix of generative art, GPU experiments, and games — all built on the web stack.

what's in here

tension (crystal growth sim)

Real-time crystal growth simulation using diffusion-limited aggregation under polarized light. Three.js powered. src/projects/tension/

brutalist design system

Hand-rolled component library with a dark brutalist cyberpunk vibe. Buttons, cards, inputs, sliders, tooltips, toggle groups — the works. All built on CSS variables and Tailwind v4. There's a live showcase at /ui. src/ui/

speed dial homepage

The homepage is a speed dial grid (like an old-school browser new tab page) that links to the various projects. src/components/SpeedDial/

tech

  • TanStack Start (file-based routing, SSR)
  • React 19
  • Three.js for 3D
  • TypeGPU for GPU/shader work
  • Tailwind CSS v4
  • Bun for runtime + tests
  • TypeScript (strict, no any)

running it

bun install
bun dev

Tests (mostly for the game engine):

bun test src/games/

Languages

TypeScript97.3%CSS2.5%Shell0.2%

Contributors

MIT License
Created February 8, 2026
Updated March 4, 2026
quantizor/art | GitHunt