Godot Layout
A Godot Engine 4.5 demonstration project showcasing various UI layout techniques and container systems.
Overview
This project serves as a reference and learning resource for implementing different UI layouts in Godot. It demonstrates how to use anchors, containers, and various UI control nodes to create responsive and well-structured user interfaces.
Features
Layout Examples
The project includes multiple scene files, each demonstrating specific layout patterns:
- centerleft.tscn: Left-aligned UI positioned at the vertical center
- centercenter.tscn: Centered UI elements in the middle of the screen
- centerright.tscn: Right-aligned UI positioned at the vertical center
- centerbottom.tscn: Bottom-aligned UI elements
Container Demonstrations
- handvbox.tscn: A comprehensive example featuring:
- VBoxContainer and HBoxContainer usage
- MarginContainer for spacing
- CenterContainer for alignment
- ScrollContainer for scrollable content
- Custom themes and styled buttons
- Game menu UI patterns (title, buttons, checkboxes)
Additional Components
- healthbar.tscn: Minimal health bar component
- parentchild.tscn: Parent-child node relationship examples
- theme.tres: Custom theme resource for consistent UI styling
- main.tscn: Main scene that integrates all layout examples
Technical Details
- Engine Version: Godot 4.5
- Rendering Mode: Forward Plus
- Window Size: 1920 x 740
- Display Mode: Windowed (mode=1)
- Texture Filtering: Pixel-perfect (nearest neighbor)
Getting Started
- Clone or download this repository
- Open the project in Godot 4.5 or later
- Run the main scene (main.tscn) to see the layout examples
- Explore individual scene files to study specific layout techniques
Project Structure
godot-layout/
├── main.tscn # Main scene
├── centerleft.tscn # Left-aligned layout
├── centercenter.tscn # Center-aligned layout
├── centerright.tscn # Right-aligned layout
├── centerbottom.tscn # Bottom-aligned layout
├── handvbox.tscn # Complex container example
├── healthbar.tscn # Health bar component
├── parentchild.tscn # Parent-child demo
├── theme.tres # Custom UI theme
├── project.godot # Project configuration
└── icon.svg # Project icon
Learning Resources
Each scene file can be opened in the Godot editor to examine:
- Node hierarchy and structure
- Anchor and offset settings
- Container configurations
- Theme overrides and styling
- Layout behavior and responsiveness
Use Cases
This project is useful for:
- Learning Godot UI/UX design patterns
- Understanding container-based layouts
- Implementing responsive game menus
- Creating pixel-perfect UI elements
- Studying anchor-based positioning
License
This is a demonstration project intended for educational purposes.
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Contributors
Created November 17, 2025
Updated November 17, 2025