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Blender addon - Convenience tool for importing PBR materials with UDIM support

KPUT - PBR UDIM Tool

A convenience tool that automates the creation of materials from texture maps, with UDIM support.

Example exporting two UDIM based materials from Substance Painter to Blender:

Substance_to_blender_example

Download zip

Naming Guidelines

For the import to work, use the following naming convention, and use under-scores, instead of spaces:

MATERIAL-NAME_MAP-TYPE

Examples:

Skin_Roughness.png
Skin_Opacity.png

For UDIM textures, make sure they end with a tile number of the kind:

Examples:

Skin_Roughness_1001.png
Skin_Opacity_1003.png

Good to know

In order for Blender to recognize UDIM textures, it seems that currently (2.9) there has to be a 1001 tile present. To deal with this, the addon will create blank 1001 textures if one isn't found. You can disable this in the Advanced options section, if preferred.

Current Limitations

Currently only supports map types:

Base_Color (albedo, diffuse)
Roughness
Metallic
Height
Normal
Emissive
Opacity

Languages

Python100.0%

Contributors

GNU General Public License v2.0
Created November 7, 2020
Updated December 9, 2025