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[CS2] Revive-Players-GoldKingZ (1.0.2)
Allow To Revive Players With Flags
๐ฆ Dependencies
๐ฅ Installation
Plugin Installation
- Download the latest
Revive-Players-GoldKingZ.x.x.x.ziprelease - Extract contents to your
csgodirectory - Configure settings in
Revive-Players-GoldKingZ/config/config.json - Restart your server
๐ ๏ธ config.json
Main Config (Click to expand ๐ฝ)
| Property | Description | Values | Required |
|---|---|---|---|
Revive_Flags |
Access control for revive | SteamIDs/Flags/Groups (e.g., "SteamID: 123... | Flag: @vip"), "" = Everyone |
- |
Revive_Limit |
Maximum revives allowed | Number (0 = Unlimited) |
- |
Revive_Limit_Mode |
Limit calculation method | 1 = Team-based, 2 = Per-player |
- |
Revive_Limit_Reset |
Reset revive limits | true = Round start, false = Map change |
- |
Revive_Cost |
Revive resource cost | Number (0 = Free) |
- |
Revive_Cost_Mode |
Cost payment type | 1 = Money, 2 = Health |
Revive_Cost > 0 |
Revive_CoolDown_After_Revive |
Cooldown between revives | Seconds (0 = Disabled) |
- |
Revive_Immunity_From_Cooldown_Flags |
Cooldown immunity | SteamIDs/Flags/Groups | Revive_CoolDown_After_Revive > 0 |
Revive_Distance |
Maximum revive distance | Number (units) | - |
Revive_Duration |
Time to hold USE | Seconds | - |
Revive_Health |
Health after revival | Number (1-100) | - |
Revive_CancelRevivingOnAdditionalInput |
Cancel on extra input | true/false |
- |
Revive_BlockDamageOnReviving |
Damage protection | true/false |
- |
Revive_AllowRevivingTeam |
Allowed teams | 0 = Any, 1 = CT, 2 = T |
- |
Revive_ModelAnimation |
Revive animation model | File path, "" = Disabled |
- |
Revive_NameAnimation |
Animation name | String, "" = Disabled |
- |
Revive_FreezeOnReviving |
Freeze during revive | true/false |
- |
Revive_DontUnFreezeIfPlayerWasFreezed |
Preserve original freeze | true/false |
- |
DeadBody_Arrow |
Show indicator arrow | 0 = No, 1 = Yes + No Animation, 2 = Yes + Animation |
- |
DeadBody_Arrow_Color |
Arrow color | RGBA values (e.g., "120,245,27,0.45") |
DeadBody_Arrow > 0 |
DeadBody_MoveArrow_From_Ground_By |
Arrow height offset | Number (units) | DeadBody_Arrow > 0 |
DeadBody_CircleRadius |
Show circle radius | true/false |
- |
DeadBody_CircleRadius_Color |
Circle color | RGBA values | DeadBody_CircleRadius=true |
DeadBody_MoveCircleRadius_From_Ground_By |
Circle height offset | Number (units) | DeadBody_CircleRadius=true |
DeadBody_PlayerNameText |
Show name text | true/false |
- |
DeadBody_PlayerNameText_FontSize |
Name text size | Number | DeadBody_PlayerNameText=true |
DeadBody_PlayerNameText_WorldUnitsPerPx |
Text scaling | Number (0 = Auto) |
DeadBody_PlayerNameText=true |
DeadBody_PlayerNameText_FontName |
Font style | Font name (e.g., "Tahoma Bold") |
DeadBody_PlayerNameText=true |
DeadBody_PlayerNameText_FontColor |
Text color | RGBA values | DeadBody_PlayerNameText=true |
DeadBody_MovePlayerNameText_From_Ground_By |
Text height offset | Number (units) | DeadBody_PlayerNameText=true |
Utilities Config (Click to expand ๐ฝ)
| Property | Description | Values | Required |
|---|---|---|---|
EnableDebug |
Debug Mode | true-Enablefalse-Disable |
- |
๐ Changelog
๐ View Version History (Click to expand ๐ฝ)
[1.0.2]
- Fix Bug While Reviving Get Shot Reviver Will Get Freeze
[1.0.1]
- Fix Memory Leak
- Fix Revive_Flags CounterStrikeSharp Excluding Root By Default
- Fix Revive_Immunity_From_Cooldown_Flags CounterStrikeSharp Excluding Root By Default
- Fix DeadBody_Arrow
- Fix "PrintChatToPlayer.Revive.Too.Far" Not Printed
- Added DeadBody_Arrow = 1 or 2 For Animation On/Off
[1.0.0]
- Initial plugin release
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C#100.0%
Created May 5, 2025
Updated October 4, 2025

