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[CS2] Revive-Players-GoldKingZ (1.0.2)

Allow To Revive Players With Flags

revive


๐Ÿ“ฆ Dependencies

Metamod:Source

CounterStrikeSharp

JSON [Included in zip]


๐Ÿ“ฅ Installation

Plugin Installation

  1. Download the latest Revive-Players-GoldKingZ.x.x.x.zip release
  2. Extract contents to your csgo directory
  3. Configure settings in Revive-Players-GoldKingZ/config/config.json
  4. Restart your server

๐Ÿ› ๏ธ config.json

Main Config (Click to expand ๐Ÿ”ฝ)
Property Description Values Required
Revive_Flags Access control for revive SteamIDs/Flags/Groups (e.g., "SteamID: 123... | Flag: @vip"), "" = Everyone -
Revive_Limit Maximum revives allowed Number (0 = Unlimited) -
Revive_Limit_Mode Limit calculation method 1 = Team-based, 2 = Per-player -
Revive_Limit_Reset Reset revive limits true = Round start, false = Map change -
Revive_Cost Revive resource cost Number (0 = Free) -
Revive_Cost_Mode Cost payment type 1 = Money, 2 = Health Revive_Cost > 0
Revive_CoolDown_After_Revive Cooldown between revives Seconds (0 = Disabled) -
Revive_Immunity_From_Cooldown_Flags Cooldown immunity SteamIDs/Flags/Groups Revive_CoolDown_After_Revive > 0
Revive_Distance Maximum revive distance Number (units) -
Revive_Duration Time to hold USE Seconds -
Revive_Health Health after revival Number (1-100) -
Revive_CancelRevivingOnAdditionalInput Cancel on extra input true/false -
Revive_BlockDamageOnReviving Damage protection true/false -
Revive_AllowRevivingTeam Allowed teams 0 = Any, 1 = CT, 2 = T -
Revive_ModelAnimation Revive animation model File path, "" = Disabled -
Revive_NameAnimation Animation name String, "" = Disabled -
Revive_FreezeOnReviving Freeze during revive true/false -
Revive_DontUnFreezeIfPlayerWasFreezed Preserve original freeze true/false -
DeadBody_Arrow Show indicator arrow 0 = No, 1 = Yes + No Animation, 2 = Yes + Animation -
DeadBody_Arrow_Color Arrow color RGBA values (e.g., "120,245,27,0.45") DeadBody_Arrow > 0
DeadBody_MoveArrow_From_Ground_By Arrow height offset Number (units) DeadBody_Arrow > 0
DeadBody_CircleRadius Show circle radius true/false -
DeadBody_CircleRadius_Color Circle color RGBA values DeadBody_CircleRadius=true
DeadBody_MoveCircleRadius_From_Ground_By Circle height offset Number (units) DeadBody_CircleRadius=true
DeadBody_PlayerNameText Show name text true/false -
DeadBody_PlayerNameText_FontSize Name text size Number DeadBody_PlayerNameText=true
DeadBody_PlayerNameText_WorldUnitsPerPx Text scaling Number (0 = Auto) DeadBody_PlayerNameText=true
DeadBody_PlayerNameText_FontName Font style Font name (e.g., "Tahoma Bold") DeadBody_PlayerNameText=true
DeadBody_PlayerNameText_FontColor Text color RGBA values DeadBody_PlayerNameText=true
DeadBody_MovePlayerNameText_From_Ground_By Text height offset Number (units) DeadBody_PlayerNameText=true

Utilities Config (Click to expand ๐Ÿ”ฝ)
Property Description Values Required
EnableDebug Debug Mode true-Enable
false-Disable
-

๐Ÿ“œ Changelog

๐Ÿ“‹ View Version History (Click to expand ๐Ÿ”ฝ)

[1.0.2]

  • Fix Bug While Reviving Get Shot Reviver Will Get Freeze

[1.0.1]

  • Fix Memory Leak
  • Fix Revive_Flags CounterStrikeSharp Excluding Root By Default
  • Fix Revive_Immunity_From_Cooldown_Flags CounterStrikeSharp Excluding Root By Default
  • Fix DeadBody_Arrow
  • Fix "PrintChatToPlayer.Revive.Too.Far" Not Printed
  • Added DeadBody_Arrow = 1 or 2 For Animation On/Off

[1.0.0]

  • Initial plugin release

oqyh/cs2-Revive-Players-GoldKingZ | GitHunt