munshkr/tilt
Live coding bytebeat-style language for the web
Tilt
Bytebeat-inspired live coding thingie for waveshaping synthesis.
Runs on modern browsers using the WebAudio API.
Tutorial
Check out the tutorial if you want to learn how to use Tilt while also learning a little bit about sound synthesis :-)
Usage
To make some audio, define the value of the variable o. It must be a number
between 0 and 1. For this, you can use the t parameter, which is an
always-increasing counter.
For example, to make a sine wave at 440hz:
o = sine(t);Evaluate code by pressing the Play button, or Ctrl+Enter
(or Command+Enter). You can stop sound by pressing the
Stop button, or Ctrl+..
You can make all sorts of simple (and more complex) waveforms:
// saw wave
let q = 2 * pi;
o = (t % q) / q;// square wave
let q = 2 * pi;
o = (t % q) / q > 0.5;// pulse wave with pulse-width modulation
let q = 2 * pi;
o = (t % q) / q > seq(256, 64) / 64;// triangle wave
let ramp = (t % q) / q;
o = ((ramp > 0.5 ? ramp : 1 - ramp) - 0.5) * 2;These simple waveforms are also already defined as functions. Read below.
There is also a parameter K which is static and represents the number of
samples in a cycle. It is used to make rhythm. See the function seq or
randInt, as they use it internally.
A more complex example, using some of the functions described below:
o = sine(t / (randInt(8, 32) + 1)) * env(8, 1) * 0.75;
o +=
sine((t * aseq(16, [2, 3, 2, 7, 8])) / 4 + sine((t / aseq(8, [1, 2])) * 1.0001)) *
invEnv(seq1(32, 8), seq1(4, 8) + 1) *
0.75;Remember that o should be a number between 0 and 1. If you add multiple
waveforms, you should scale them down to mix them properly. For example,
instead of:
o = sine(t) + tri(t);You should do something like this:
o = sine(t) * 0.5 + tri(t) * 0.5;Why 0.5? Because both sine(t) and tri(t) output values from 0 to 1. If
you multiply them with 0.5 (or divide them by 2), they should range between 0
and 0.5, which when both are added up, they end up ranging from 0 to 1.
Functions
Code is written in JavaScript, but there are some useful constants and
functions available.
Math
Most of the functions from Math object in JavaScript are defined as globals,
but the following are the most useful:
pi: Pi constant.two_pi: 2 times Piabs(arg): Returns the absolute value of a number.sin(arg): Returns the sine of a number.tan(arg): Returns the tangent value of a number.tanh(arg): Returns the hyperbolic tangent value of a number.floor(arg): Returns the largest integer less than or equal to a given
number.ceil(arg): Returns the smallest integer greater than or equal to a given
number.pow(arg): Returns base to the exponent power.round(arg): Returns the value of a number rounded to the nearest integer.sqrt(arg): Returns the positive square root of a number.
Note: sin returns a number from -1 to 1, there is also sine which
returns a number from 0 to 1, suitable as audio output.
Waveforms
These functions all return numbers from 0 to 1, so they can be used directly as
audio output.
sine(t): Sine waveformsaw(t): Saw waveformpulse(t, width): Pulse waveformsquare(t): Square waveform (same as Pulse with width 0.5)tri(t): Triangle waveform
Sequences
seq(subdiv, subdiv): Returns a number from 0 tolength - 1insubdiv
subdivisions of a cycle (defined byK).seq1(subdiv, length): Same asseq, but number range from 1 tolength.
subdivisions of a cycle (defined byK).aseq(subdiv, array): Returns values fromarrayinsubdivsubdivisions
of a cycle. Basically, sequences an array.
Envelopes
env(subdiv, curve, smooth): Generates an exponential envelope that lasts
subdivsubdivisions of a cycle, with an exponentcurve. The optional
smoothargument is a 0-1 number that splits the envelope into an increasing
linear ramp for a smoother attack (0=no smoothing, 1=linear ramp).invEnv(subdiv, curve, smooth): Same asenvbut generates an inverse
exponential envelope. Thesmoothargument controls a decreasing ramp at the
end of the envelope.
Random
rand(subdiv, seed): Returns a random number between 0 and 1. The number is
held duringsubdivsubdivisions of a cycle. When using the sameseedyou
can generate the same sequence of random numbers.randInt(subdiv, max, seed): Same asrandbut generates a integer numbers
from 0 tomax.
Time
These functions generally replace the use of the t counter variable for musically-related concepts:
f(frequency): Generates a counter at the specified frequency (e.g.
sine(f(440)) == sine(t)).m(midinote): Generates a counter at the specified MIDI note (e.g.
sine(m(69)) == sine(t), because 69 is the A4, which is 440Hz).
License
GPL 3+. Refer to LICENSE.txt
Icons:
- Play by Eagle Eye from the Noun Project
- Stop by vectoriconset10 from the Noun Project