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GLAS

WebGL in WebAssembly with AssemblyScript.

This is a work-in-progress port of Three.js, a JavaScript 3D WebGL library, into AssemblyScript.

Motivation

It'd be sweet to have a high-performing WebGL engine that runs in the web via
WebAssembly and is written in a language that web developers are already
familiar with:
JavaScript,
in the form of TypeScript (a
superset of JavaScript with types).

Enter AssemblyScript, a
toolchain that allows us to write a strictly-typed subset of
TypeScript code and compile it to
WebAssembly (an
assembly-like language
representing machine code) for speed.

Status

⚠️ ALPHA STATE

The project is currently in its very early alpha stages. We have an amazing
group of programmers building the initial
ASWebGLue library. This library allows
AssemblyScript programs to call the browser's underlying WebGL interface. This
is required before we are able to render anything to the screen. A majority of the
Three.js library and its unit tests have been ported over.

See the current progress in the project
board
or review our
issues.

Goal

Our initial port project board we're tracking all the classes that need to
be ported. The initial goal is to reproduce the following basic Three.js
demo, but entirely in AssemblyScript:

Initial Goal: https://codepen.io/trusktr/pen/EzBKYM

Contribute

A brief overview of the work consists of picking a Three.js class, translating it
from JavaScript (with TypeScript declaration files), and porting into AssemblyScript
(effectively merging the .js and .d.ts files).

Most logic can be ported unchanged, but sometimes there are features of plain
JS that AssemblyScript does not support. For example Assembly script does not
support any type. Three.js APIs that accept plain object literals with
arbitrary properties need to be converted into class structures with specific
property types. Additionally unit test files also need to be ported over from
*.test.js and into as-pect
*.spec.ts files.

If you would like to help, awesome! We are currently looking for help, testing,
and feedback. Please read about how to contribute or view
a detailed example of how to port some of the
code.

How It Works

We have an HTML page that loads the glas WebAssembly module and runs it, but so
far this module only instantiates an
Object3D instance
to show that we're able to run the module.

Later we'll eventually connect the module to a <canvas> element in the DOM
and actually render something.

Build & Run

To run the example GLAS application in your browser use the following command:

# install or update dependencies
npm install

# build and serve the project in browser
npm start

Now see the devtools console in your browser tab for some output that tell us
that our GLAS program has been loaded and initialized.

NOTE: the project does not currently have a watch mode with automatic
rebuild. So you will need to execute npm run build again and then refresh
to see the changes.

Our goal is to get GLAS distributed as a library on NPM so that you can include
into your own AssemblyScript application. Until this is implemented, you can
add your application code into the src/as/index.ts AssemblyScript file. This
is currently the entry point for GLAS.

Testing

Unit testing is handled by the
as-pect test runner for
AssemblyScript. It is based on Mocha testing API with similar describe and
it functions, etc.

To run the tests, run the following commands in your terminal:

# run unit tests
npm test

The console output should report which tests pass and which tests fail.

Development

If you are interested in developing GLAS please read the detailed process
on our development page

Languages

TypeScript62.7%JavaScript37.0%HTML0.2%
MIT License
Created May 27, 2019
Updated March 6, 2026