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kimwalisch/libpopcnt

๐Ÿš€ Fast C/C++ bit population count library

libpopcnt

Build status
Github Releases

libpopcnt.h is a header-only C/C++ library for counting the
number of 1 bits (bit population count) in an array as quickly as
possible using specialized CPU instructions i.e.
POPCNT,
AVX2,
AVX512,
NEON,
SVE.
libpopcnt.h has been tested successfully using the GCC,
Clang and MSVC compilers.

C/C++ API

#include "libpopcnt.h"

/*
 * Count the number of 1 bits in the data array
 * @data: An array
 * @size: Size of data in bytes
 */
uint64_t popcnt(const void* data, uint64_t size);

How to compile

libpopcnt.h does not require any special compiler flags like -mavx2!
To get the best performance we only recommend to compile with
optimizations enabled e.g. -O3 or -O2.

cc  -O3 program.c
c++ -O3 program.cpp

CPU architectures

libpopcnt.h has hardware accelerated popcount algorithms for
the following CPU architectures:

x86 POPCNT, AVX2, AVX512
x86-64 POPCNT, AVX2, AVX512
ARM NEON, SVE
PPC64 POPCNTD

For other CPU architectures a fast integer popcount algorithm is used.

How it works

On x86 CPUs, libpopcnt.h first queries your CPU's supported
instruction sets using the CPUID instruction (this is done only once).
Then libpopcnt.h chooses the fastest bit population count algorithm
supported by your CPU:

  • If the CPU supports AVX512 the AVX512 VPOPCNT algorithm is used.
  • Else if the CPU supports AVX2 the AVX2 Harley Seal algorithm is used.
  • Else if the CPU supports POPCNT the POPCNT algorithm is used.
  • For CPUs without POPCNT instruction a portable integer algorithm is used.

Note that libpopcnt.h works on all CPUs (x86, ARM, PPC, WebAssembly, ...).
It is portable by default and hardware acceleration is only enabled if the CPU
supports it. libpopcnt.h it is also thread-safe.

We take performance seriously, if you compile using e.g. -march=native
on an x86 CPU with AVX512 support then all runtime CPUID checks are removed!

ARM SVE (Scalable Vector Extension)

ARM SVE is a new vector instruction set for ARM CPUs that was first released in
2020. ARM SVE supports a variable vector length from 128 to 2048 bits. Hence
ARM SVE algorithms can be much faster than ARM NEON algorithms which are limited
to 128 bits vector length.

libpopcnt's new ARM SVE popcount algorithm is up to 3x faster than its ARM NEON
popcount algorithm (on AWS Graviton3 CPUs). Unfortunately runtime dispatching to
ARM SVE is not yet well supported by the GCC and Clang compilers and libc's.
Therefore, by default only the (portable) ARM NEON popcount algorithm is enabled
when using libpopcnt on ARM CPUs.

To enable libpopcnt's ARM SVE popcount algorithm you need to compile your program
using your compiler's ARM SVE option e.g.:

gcc -O3 -march=armv8-a+sve program.c
g++ -O3 -march=armv8-a+sve program.cpp

Development

cmake .
make -j
make test

The above commands also build the benchmark program which is
useful for benchmarking libpopcnt.h. Below is a
usage example run on an AMD EPYC 9R14 CPU from 2023:

# Usage: ./benchmark [array bytes] [iters]
./benchmark
Iters: 10000000
Array size: 16.00 KB
Algorithm: AVX512
Status: 100%
Seconds: 1.23
133.5 GB/s

Acknowledgments

Some of the algorithms used in libpopcnt.h are described in the paper
Faster Population Counts using AVX2 Instructions
by Daniel Lemire, Nathan Kurz and Wojciech Mula (23 Nov 2016). The AVX2 Harley Seal
popcount algorithm used in libpopcnt.h has been copied from Wojciech Muล‚a's
sse-popcount GitHub repo.

Languages

C81.1%C++17.4%CMake1.5%

Contributors

BSD 2-Clause "Simplified" License
Created November 28, 2016
Updated January 30, 2026
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