IO
iomatix/-SCPSL-SCP-575-NPC
Adds SCP-575 as a dynamic NPC to SCP:SL, triggering blackout events, environmental hazards, and player-targeted effects based on configurable conditions.
SCP-575 NPC
Dependencies:
- SCPSL-AudioManagerAPI:
https://github.com/iomatix/-SCPSL-AudioManagerAPI/releases
Supporting Development
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Contributors
Release – SCP-575 NPC for Exiled Mod
This is the very first official build of the SCP-575 NPC mod, hosted in its own independent repo to fully decouple from the original fork.
What we did
- Mirrored our entire commit history into a fresh repository named
-SCPSL-SCP-575-NPC - Detached from the upstream
eDexiam/SCP-575fork to remove “ahead/behind” noise - Retained all feature branches and tags for continuity
Why we did it
- Avoid merge-conflicts and dependency drift with the main fork - our code has diverged completely
- Enable a clean slate for NPC-specific gameplay (blackout events, flicker logic, helper utilities, etc.)
- Simplify future maintenance and community contributions
Example Config
# Enable or disable SCP-575.
is_enabled: true
# Enable debug logging.
debug: false
# Configuration settings for blackout mechanics.
blackout_config:
# The chance that a Round even has SCP-575 blackouts
event_chance: 55
# Enable or disable randomly timed blackout events.
random_events: true
# Delay before first event of each round.
initial_delay: 300
# Minimum blackout duration in seconds.
duration_min: 30
# Maximum blackout duration in seconds.
duration_max: 90
# Minimum delay between events in seconds.
delay_min: 180
# Maximum delay between events in seconds.
delay_max: 500
# Enable facility-wide blackout if no zones selected.
enable_facility_blackout: true
# Chance (%) of outage in Heavy Containment Zone.
chance_heavy: 99
# Chance (%) of outage in Light Containment Zone.
chance_light: 45
# Chance (%) of outage in Entrance Zone.
chance_entrance: 65
# Chance (%) of outage in Surface Zone.
chance_surface: 25
# Chance (%) of outage in unspecified zones.
chance_other: 0
# Elevator lockdown probability (%) when a connected room loses power
elevator_lockdown_probability: 35
# Use per-room chance settings instead of per-zone.
use_per_room_chances: false
# Disable Tesla gates during blackout.
disable_teslas: true
# Cancel nuke detonation during blackout.
disable_nuke: true
# Flicker lights when blackout starts.
flicker_lights: true
# Duration of initial light flickering in seconds.
flicker_duration: 1.5
# Frequency of light flickering.
flicker_frequency: 1.5
# Red channel of lights color during blackout.
lights_color_r: 0.899999976
# Green channel of lights color during blackout.
lights_color_g: 0.0500000007
# Blue channel of lights color during blackout.
lights_color_b: 0.200000003
# Configuration settings for SCP-575 NPC behaviors.
npc_config:
# Specifies whether SCP-575 can be terminated when all generators are engaged.
is_npc_killable: false
# Determines whether to disable ragdolls for SCP-575 kills.
disable_ragdolls: false
# The delay of receiving damage.
keter_action_delay: 13.8500004
# Penetration modifier same as in FirearmsDamageHandler.
keter_damage_penetration: 0.75
# The modifier applied to velocity when players are damaged by SCP-575.
keter_damage_velocity_modifier: 1.25
# The minimum modifier applied to ragdolls when they were damaged by SCP-575.
keter_force_min_modifier: 0.75
# The maximum modifier applied to ragdolls when they were damaged by SCP-575.
keter_force_max_modifier: 2.3499999
# Sanity system configuration.
sanity_config:
# Initial sanity value (0–100) on spawn.
initial_sanity: 100
# Base sanity decay rate per second.
decay_rate_base: 0.119999997
# Decay multiplier when SCP-575 is active.
decay_multiplier_blackout: 1.45000005
# Decay multiplier when player has no light source.
decay_multiplier_darkness: 1.45000005
# Passive sanity regen rate per second.
passive_regen_rate: 0.075000003
# Minimum sanity restore percent from medical pills.
pills_restore_min: 15
# Maximum sanity restore percent from medical pills.
pills_restore_max: 35
# Minimum sanity restore percent from SCP-500.
scp500_restore_min: 75
# Maximum sanity restore percent from SCP-500.
scp500_restore_max: 100
# Stages of sanity and their associated effects.
sanity_stages:
-
# Min sanity % to activate this stage.
min_threshold: 75
# Max sanity % to activate this stage.
max_threshold: 100
# Damage to apply on SCP-575 strike at this sanity level.
damage_on_strike: 0
# Additional damage to apply on SCP-575 strike at this sanity level per each active stack of the blackout event.
additional_damage_per_stack: 0
# Determines whether negative sanity effects should be applied even when the player is holding a lightsource in the room with lights off.
override_light_source_sanity_protection: false
# List of effects to apply to the player during this sanity stage.
effects:
-
# Specifies the status effect type to apply.
effect_type: SilentWalk
# Duration of the effect in seconds.
duration: 5
# Intensity level of the status effect.
intensity: 3
-
# Specifies the status effect type to apply.
effect_type: Slowness
# Duration of the effect in seconds.
duration: 1.25
# Intensity level of the status effect.
intensity: 30
-
# Specifies the status effect type to apply.
effect_type: Blurred
# Duration of the effect in seconds.
duration: 1
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Concussed
# Duration of the effect in seconds.
duration: 2
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Blindness
# Duration of the effect in seconds.
duration: 0.449999988
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Deafened
# Duration of the effect in seconds.
duration: 0.550000012
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Flashed
# Duration of the effect in seconds.
duration: 0.150000006
# Intensity level of the status effect.
intensity: 1
-
# Min sanity % to activate this stage.
min_threshold: 50
# Max sanity % to activate this stage.
max_threshold: 75
# Damage to apply on SCP-575 strike at this sanity level.
damage_on_strike: 3
# Additional damage to apply on SCP-575 strike at this sanity level per each active stack of the blackout event.
additional_damage_per_stack: 2
# Determines whether negative sanity effects should be applied even when the player is holding a lightsource in the room with lights off.
override_light_source_sanity_protection: false
# List of effects to apply to the player during this sanity stage.
effects:
-
# Specifies the status effect type to apply.
effect_type: SilentWalk
# Duration of the effect in seconds.
duration: 5
# Intensity level of the status effect.
intensity: 7
-
# Specifies the status effect type to apply.
effect_type: Slowness
# Duration of the effect in seconds.
duration: 1.64999998
# Intensity level of the status effect.
intensity: 40
-
# Specifies the status effect type to apply.
effect_type: Disabled
# Duration of the effect in seconds.
duration: 7
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Traumatized
# Duration of the effect in seconds.
duration: 7
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Exhausted
# Duration of the effect in seconds.
duration: 1.5
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Blurred
# Duration of the effect in seconds.
duration: 2
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Concussed
# Duration of the effect in seconds.
duration: 3
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Blindness
# Duration of the effect in seconds.
duration: 0.75
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Deafened
# Duration of the effect in seconds.
duration: 1.25
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Flashed
# Duration of the effect in seconds.
duration: 0.25
# Intensity level of the status effect.
intensity: 1
-
# Min sanity % to activate this stage.
min_threshold: 25
# Max sanity % to activate this stage.
max_threshold: 50
# Damage to apply on SCP-575 strike at this sanity level.
damage_on_strike: 6
# Additional damage to apply on SCP-575 strike at this sanity level per each active stack of the blackout event.
additional_damage_per_stack: 5
# Determines whether negative sanity effects should be applied even when the player is holding a lightsource in the room with lights off.
override_light_source_sanity_protection: false
# List of effects to apply to the player during this sanity stage.
effects:
-
# Specifies the status effect type to apply.
effect_type: SilentWalk
# Duration of the effect in seconds.
duration: 5
# Intensity level of the status effect.
intensity: 9
-
# Specifies the status effect type to apply.
effect_type: Slowness
# Duration of the effect in seconds.
duration: 2.45000005
# Intensity level of the status effect.
intensity: 55
-
# Specifies the status effect type to apply.
effect_type: Disabled
# Duration of the effect in seconds.
duration: 9
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Traumatized
# Duration of the effect in seconds.
duration: 9
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Exhausted
# Duration of the effect in seconds.
duration: 2.5
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Blurred
# Duration of the effect in seconds.
duration: 5
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Concussed
# Duration of the effect in seconds.
duration: 8
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Blindness
# Duration of the effect in seconds.
duration: 1.25
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Deafened
# Duration of the effect in seconds.
duration: 2.25
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Flashed
# Duration of the effect in seconds.
duration: 0.349999994
# Intensity level of the status effect.
intensity: 1
-
# Min sanity % to activate this stage.
min_threshold: 0
# Max sanity % to activate this stage.
max_threshold: 25
# Damage to apply on SCP-575 strike at this sanity level.
damage_on_strike: 9
# Additional damage to apply on SCP-575 strike at this sanity level per each active stack of the blackout event.
additional_damage_per_stack: 8
# Determines whether negative sanity effects should be applied even when the player is holding a lightsource in the room with lights off.
override_light_source_sanity_protection: true
# List of effects to apply to the player during this sanity stage.
effects:
-
# Specifies the status effect type to apply.
effect_type: SilentWalk
# Duration of the effect in seconds.
duration: 5
# Intensity level of the status effect.
intensity: 10
-
# Specifies the status effect type to apply.
effect_type: Slowness
# Duration of the effect in seconds.
duration: 3.25
# Intensity level of the status effect.
intensity: 70
-
# Specifies the status effect type to apply.
effect_type: Disabled
# Duration of the effect in seconds.
duration: 15
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Traumatized
# Duration of the effect in seconds.
duration: 15
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Exhausted
# Duration of the effect in seconds.
duration: 4.75
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Blurred
# Duration of the effect in seconds.
duration: 7
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Concussed
# Duration of the effect in seconds.
duration: 10
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Blindness
# Duration of the effect in seconds.
duration: 1.45000005
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Deafened
# Duration of the effect in seconds.
duration: 3.5
# Intensity level of the status effect.
intensity: 1
-
# Specifies the status effect type to apply.
effect_type: Flashed
# Duration of the effect in seconds.
duration: 0.649999976
# Intensity level of the status effect.
intensity: 1
# Light source system configuration.
lightsource_config:
# Cooldown on the light source triggered on hit by SCP-575.
keter_lightsource_cooldown: 7.25
# Minimum number of flickers caused by SCP-575.
min_flicker_count: 3
# Maximum number of flickers caused by SCP-575.
max_flicker_count: 11
# Minimum duration of the flicker effect in milliseconds.
min_flicker_duration_ms: 1500
# Maximum duration of the flicker effect in milliseconds.
max_flicker_duration_ms: 2500
# Hints configuration settings.
hints_config:
# Inform players when affected by SCP-575 via hint messages.
is_enabled_keter_hint: true
# Inform players when thier sanity is affected.
is_enabled_sanity_hint: true
# Hint shown when player's sanity level decreases. {0} = current sanity value
sanity_decreased_hint: |-
Your sanity is decreasing!
Sanity: {0}. Find light sources or medical items to recover.
# Hint shown when player's sanity recovers from medical treatment. {0} = new sanity value
sanity_increased_hint: |-
Your sanity is recovering!
Sanity: {0} thanks to medical treatment!
# Hint shown when player is affected by SCP-575.
keter_hint: 'You were affected by actions of SCP-575! Equip a flashlight!'
# Inform players about cooldown of light emitter.
is_enabled_light_emitter_cooldown_hint: true
# Hint shown when using light source on cooldown.
light_emitter_cooldown_hint: 'Your light source is on cooldown!'
# Hint shown when light source is disabled by SCP-575.
light_emitter_disabled_hint: 'Your light source has been disabled!'
# Name displayed in death info.
killed_by: 'SCP-575'
# Message displayed when killed by SCP-575.
killed_by_message: 'Shredded apart by SCP-575'
# Ragdoll inspection text after death by SCP-575.
ragdoll_inspect_text: 'Flesh stripped by shadow tendrils, leaving a shadowy skeleton.'
# Cassie announcement configuration settings.
cassie_config:
# Enable Cassie countdown announcement.
is_countdown_enabled: true
# Clear message queue before important messages.
cassie_message_clear_before_important: true
# Priority for important Cassie messages.
cassie_message_priority: 3.0999999
# Cassie countdown before blackout.
cassie_message_countdown: 'pitch_0.9 power failure . pitch_1'
# Time between sentence and countdown.
time_between_sentence_and_start: 5
# Time between blackout end and end message.
time_between_sentence_and_end: 3
# Cassie message at blackout start.
cassie_message_start: 'warning . facility power grid failure imminent . anomalous activity detected .'
# Cassie post-blackout-start message.
cassie_post_message: 'pitch_0.8 darkness is no longer safe . stay in light areas . pitch_1'
# Cassie message if no blackout occurs.
cassie_message_wrong: 'pitch_1.1 . power grid stabilized . false alert detected . pitch_1'
# Cassie message at blackout end.
cassie_message_end: 'pitch_1.15 facility power system now operational . pitch_1'
# Message for facility-wide blackout.
cassie_message_facility: 'The Facility .'
# Message for Entrance Zone blackout.
cassie_message_entrance: 'The Entrance Zone .'
# Message for Light Containment Zone blackout.
cassie_message_light: 'The Light Containment Zone .'
# Message for Heavy Containment Zone blackout.
cassie_message_heavy: 'The Heavy Containment Zone.'
# Message for Surface Zone blackout.
cassie_message_surface: 'The Surface .'
# Message for unspecified zone blackout.
cassie_message_other: '. pitch_0.35 .g6 pitch_0.95 the malfunction is Unspecified .'
# Glitch chance per word in Cassie messages.
glitch_chance: 15
# Jam chance per word in Cassie messages.
jam_chance: 10
# Cassie Keter sound during blackout.
cassie_keter: 'pitch_0.15 .g7'
# Audio system configuration.
audio_config:
# The cooldown time in seconds for global scream audio playback. Must be positive.
global_scream_cooldown: 35
# The default duration in seconds for audio fade-in and fade-out effects. Must be non-negative.
default_fade_duration: 1
# Interval for automatic cleanup of event handlers (seconds).
handler_cleanup_interval: 90
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Created July 19, 2025
Updated March 10, 2026