IN
intfloatbool/ifb-lib-optimization
Runtime graphics optimization library (C# / C++ / Unity )
IFB-LIB — Graphics Optimization Library
C# / C++ cross-platform library for real-time 3D mesh optimization.
Table of Contents
Features
- Cross-platform
- Thread-safe —
ConcurrentManagedMesh,ConcurrentFastUnityMesh - Simple API —
SimplifyMeshFast(...),SimplifyMeshFastAsync(...),MonoMeshSimplifier - Fast real-time mesh simplification — powered by Zeux's algorithm
- No external dependencies required for build
- Unity support and compatibility with other C# 3D applications
Demo
Mode Triangles NONE 191.8k LOW 124.0k MEDIUM 88.4k HIGH 66.9k
Device Preview
Installation
Unity
- Requires UniTask
- Install the ifb-lib Unity package
Other C# Applications
- Download and reference the ifblib .NET library. Use its API.
- The .NET library requires the native C++ library. Download and place the ifblib C++ build next to your executable.
Project Overview
C++ Library
C# Library
Unity Package
On this page
Languages
C#90.4%C++5.2%CMake3.2%C1.2%
Contributors
Latest Release
v1.0April 11, 2025Created April 11, 2025
Updated July 28, 2025




