HTML5 Audio Sandbox
This project is a small tool in which I experiment with audio streaming
alternatives. The goal is to have the same audio-content sent/streamed to
multiple targets.
The overall design is to have a single data "generator" where optional
"consumers" can hook to. After a consumer hooked itself into the generator,
the generator will start providing data to this consumer.
This is a rewrite of an initial, promising attempt. The main problems I had in
the initial attempt were the following:
-
When a web-request came in, for some reasons, two consumers were added. The
source of this is still unknown. -
I had no means to detect when a consumer has gone away. Especially in the
case of a web client. One idea is to make the web-client send heartbeats to
the server. If no heartbeat has been recieved in a set amount of time, the
consumer will be disconnected.
Thinks that I will not (yet) tackle are:
- transcoding
- file management (initially I'll take files as application parameters)
- Audio metadata
- any form of visual design