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eanticev/ue-gameplay-work-balancer

Unreal Engine Plugin that helps you spread work (time slice it) across multiple frames so your game maintains a stable frame rate (FPS).

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C++91.7%C5.5%C#2.7%

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MIT License
Created June 30, 2025
Updated March 3, 2026
eanticev/ue-gameplay-work-balancer | GitHunt