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#How to Play: #
You can move around using WASD and look around using mouse. Press 'B' to bring up the Build option. Press 'F' to place the building in real world. Try first to make a lumbercamp and stonemasionry. This way then your town will flourish. Also make sure you add roads near the buildings and make sure they are connected. Otherwise citizen won't be able to move around. After that do as you wish. Remember once you select a building to build you can cancel it by pressing 'B' again. Also try to push the AIs around if they get stuck. Holding down 'Left Shift' button will make you run though keep an eye out for stamina. Once the stamina is finished you won't be able to run again unless it replenishes again. Press 'E' near the Citizens or Placed Building to get their stats.

Hope you enjoy :)

K Out!

Things To Do:

  1. Create Player Model. -DONE
  2. Create Stage Model. -DONE
  3. Create Citizen Models. -DONE
  4. Create Enemy Models.
  5. Create Building Models. -DONE
  6. Player Movement. -DONE
  7. Player Anim 1. -DONE
  8. Player Anim 2 (include Attack). -DONE
  9. Run Effect.
  10. Shoots projectiles. -DONE
  11. Hand Effects.
  12. Player Anim 3 (include Attack).
  13. Creating HUD. -DONE
  14. Adding Health Bar. -DONE
  15. Adding Stamina Bar. -DONE
  16. Place holder artifact. -DONE
  17. Place holder artifact FX.
  18. Place holder artifact healing and stamina repelishment. -DONE
  19. Placing buildings. -DONE
  20. Auto connect two buildings with road. -NOT NEEDED
  21. Player Buff Effects.
  22. Portals.
  23. Enemy Model.
  24. Enemy Attacking.
  25. Tower Model.
  26. Tower Attacking.
  27. Enemy Dying.
  28. Tower Dying.
  29. Generating Enemies.

Latest starts from here.
30. Citizen path finding or obstacle detection. -DONE
31. Add more mats.
32. Citizen generation. -DONE
33. More texture for terrain. -DONE
34. Storage. -DONE
35. Mats required for buildings. -DONE
36. Engineers. -DONE
37. Mat transfer. -DONE.
38. Production requires mat too. -DONE
39. Transferring mats from buildings to storage. -DONE
40. Don't go to building which is filled up or when someone else is going. -DONE
41. Eliminate Blacksmith and make different type of buildings for each items. -DONE
42. Keep produce records in buildings. -DONE
43. Creating walls. -DONE
44. World Prefabs, stores all the prefabs needed by the citizens.
45. Remove transport AI and make other AI do the their individual transporting. -DONE
46. Keep storage mats record in Storage.
47. Separate Gatherer AI. -DONE
48. Enable/Disable a building. -DONE
49. Can rotate the temp building. -DONE
50. Fix scaling issue.
51. House for generating citizens. -DONE
52. Move to the first free spot job building, not visit all. -DONE
53. Grow produce like wheat, trees etc. -DONE
54. Citizens get hungry. -DONE
55. Citizens get tired. -DONE
56. Citizens needs food, sleep, entertainments etc. -DONE
57. Citizen works require energy. -DONE
58. Make wheat farm. -DONE
59. Make bakery. -DONE
60. Fix energy replenishment, make sure the ones inside buildings can get out. -DONE
61. Show Citizen stats. -DONE
62. Delete option for buildings.
63. Delete option for placed buildings.
64. Delete option for citizens.
65. Bakery work smoke simulation.
66. Show placed building stats. -DONE
67. Engineer jumps to entrance once building is done makeing. -DONE
68. Can give speed buff to Citizen.
69. Show tooltip for buildings in build menu.
70. Can make citizens follow Player when needed.
71. Putting food in granary.
72. Detecting material improvement. -DONE
73. Work building destroyed results in the citizen being free.
74. Gates.-DONE
75. Make citizens find next job.
76. Bigger walls cost more mats.
77. Walls snapping to each other. -DONE
78. Delete placed buildings.
79. Roads. -DONE
80. Connecting walls to each other. -DONE
81. Connecting walls to gate. -DONE
82. Gate opening for player and citizen. -DONE
83. Shortest path (A* Algorithm). -DONE
84. Self building prefabs.
85. Fix wall movement problem. -DONE
86. Walls build itself.
87. Fix the road ground z axis problem. -DONE
88. Fix the straight path to material after eatting, resting and dropping mats. -DONE
89. Find the closest target building within range. -DONE
90. Fix the straight path issue after hungry or tired. -DONE
91. Find the closest job within range. -DONE
92. Fix the straight path issus after returning mats. -DONE
93. Some AI weapon pick up is missing, fix this. -DONE
94. Fix all the Entrance move. -DONE
95. Make AI go through all the nodes. -DONE
96. Make Entrance the last node.
97. Make gatherers move in straight line to the work building after taking mats. -DONE
98. Make raycast to see building info and citizen info.
99. Make engineer search for food from house as well. -DONE
100. Transporter which transports produce from storage to storage. -DONE
101. Show citizen job description. -DONE
102. Make transport building model. -DONE
103. Make university building model. -DONE
104. Can create more Engineers and Transporters. -DONE
105. Building which makes Bagpack. -DONE
106. Add fog.
107. Top view of the game.
108. Fog of war.
109. Road texturing and stretch issue. -DONE
110. Walls texturing and stretch issue. -DONE
111. AI choosing the nearest Road_Detector when the ends are too far. -DONE
112. Make the hit point with the road the last node and not the actual last node.
113. New gate, lumbercamp and stonemasionry model. -DONE
114. Starting events.
115. Iron material. -DONE
116. Iron mining. -DONE
117. New wood and stone model. -DONE
118. Change the size of the weapon models.
119. Show which side is entrance. -DONE.

Contributors

Created January 15, 2016
Updated September 20, 2025
deadlykam/FantasyChampion | GitHunt