GitHunt
CH

chiragvartak/SARSA-PacMan-Project

Reinforcement Learning SARSA

For more information on project, read Project_report.pdf.

PacMan Game developed using Python.
Implemented SARSA and compared it with Linear Function Approximation.
Coordinated implementation of Alpha Beta Pruning, Min-Max Reflex Agents, Markov Decision Process, Q-Learning, Joint-Particle Filtering to develop a PacMan Game in Python.
Led testing of SARSA algorithm in Crawler with 2 degree of freedom and achieved 7% improvement over Q-learning.

For Grader:
Run AutoGrader.py

For Others:

  1. Run Crawler.py to see difference between original and new algorithm.
  2. Run Pacman

Screen Shot 2019-06-04 at 1 13 48 PM

Screen Shot 2019-06-04 at 1 13 55 PM

Screen Shot 2019-06-04 at 1 14 02 PM

Languages

Python100.0%

Contributors

Created December 7, 2020
Updated December 7, 2020