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A massively parallel, high-level programming language

Bend

Bend is a massively parallel, high-level programming language.

Unlike low-level alternatives like CUDA and Metal, Bend has the feeling and
features of expressive languages like Python and Haskell, including fast object
allocations, higher-order functions with full closure support, unrestricted
recursion, even continuations. Yet, it runs on massively parallel hardware like
GPUs, with near-linear speedup based on core count, and zero explicit parallel
annotations: no thread spawning, no locks, mutexes, atomics. Bend is powered by
the HVM2 runtime.

A Quick Demo

Bend live demo

Using Bend

Currently not working on Windows, please use WSL2 as a workaround.

If you're having issues or have a question about Bend, please first read the Known Issues page and check if your question has already been addressed.

First, install Rust nightly.

If you want to use the C runtime, install a C compiler (like GCC or Clang).
If you want to use the CUDA runtime, install the CUDA toolkit (CUDA and nvcc) version 12.x.

Note: Only Nvidia GPUs are supported at the moment.

Then, install both HVM2 and Bend with:

cargo +nightly install hvm
cargo +nightly install bend-lang

Finally, write some Bend file, and run it with one of these commands:

bend run    <file.bend> # uses the Rust interpreter (sequential)
bend run-c  <file.bend> # uses the C interpreter (parallel)
bend run-cu <file.bend> # uses the CUDA interpreter (massively parallel)

You can also compile Bend to standalone C/CUDA files with gen-c and
gen-cu, for maximum performance. But keep in mind our code gen is still in its
infancy, and is nowhere as mature as SOTA compilers like GCC and GHC.

Parallel Programming in Bend

To write parallel programs in Bend, all you have to do is... nothing. Other
than not making it inherently sequential! For example, the expression:

(((1 + 2) + 3) + 4)

Can not run in parallel, because +4 depends on +3 which
depends on (1+2). But the following expression:

((1 + 2) + (3 + 4))

Can run in parallel, because (1+2) and (3+4) are independent; and it will,
per Bend's fundamental pledge:

Everything that can run in parallel, will run in parallel.

For a more complete example, consider:

# Sorting Network = just rotate trees!
def sort(d, s, tree):
  switch d:
    case 0:
      return tree
    case _:
      (x,y) = tree
      lft   = sort(d-1, 0, x)
      rgt   = sort(d-1, 1, y)
      return rots(d, s, lft, rgt)

# Rotates sub-trees (Blue/Green Box)
def rots(d, s, tree):
  switch d:
    case 0:
      return tree
    case _:
      (x,y) = tree
      return down(d, s, warp(d-1, s, x, y))

(...)

This
file
implements a bitonic sorter with
immutable tree rotations. It is not the kind of algorithm you'd expect to
run fast on GPUs. Yet, since it uses a divide-and-conquer approach, which is
inherently parallel, Bend will run it multi-threaded. Some benchmarks:

  • CPU, Apple M3 Max, 1 thread: 12.15 seconds

  • CPU, Apple M3 Max, 16 threads: 0.96 seconds

  • GPU, NVIDIA RTX 4090, 16k threads: 0.21 seconds

That's a 57x speedup by doing nothing. No thread spawning, no explicit
management of locks, mutexes. We just asked Bend to run our program on RTX, and
it did. Simple as that.

Bend isn't limited to a specific paradigm, like tensors or matrices. Any
concurrent system, from shaders to Erlang-like actor models can be emulated on
Bend. For example, to render images in real time, we could simply allocate an
immutable tree on each frame:

# given a shader, returns a square image
def render(depth, shader):
  bend d = 0, i = 0:
    when d < depth:
      color = (fork(d+1, i*2+0), fork(d+1, i*2+1))
    else:
      width = depth / 2
      color = shader(i % width, i / width)
  return color

# given a position, returns a color
# for this demo, it just busy loops
def demo_shader(x, y):
  bend i = 0:
    when i < 5000:
      color = fork(i + 1)
    else:
      color = 0x000001
  return color

# renders a 256x256 image using demo_shader
def main:
  return render(16, demo_shader)

And it would actually work. Even involved algorithms parallelize well on Bend.
Long-distance communication is performed by global beta-reduction (as per the
Interaction Calculus),
and synchronized correctly and efficiently by
HVM2's atomic linker.

Note

It is very important to reinforce that, while Bend does what it was built to
(i.e., scale in performance with cores, up to 10000+ concurrent threads), its
single-core performance is still extremely sub-par. This is the first version of
the system, and we haven't put much effort into a proper compiler yet. You can
expect the raw performance to substantially improve on every release, as we work
towards a proper codegen (including a constellation of missing optimizations).
Meanwhile, you can use the interpreters today, to have a glimpse of what
massively parallel programming looks like, from the lens of a Pythonish,
high-level language!

Languages

Rust99.8%Just0.2%
Apache License 2.0
Created May 20, 2024
Updated May 20, 2024
Yifei-Zuo/Bend | GitHunt