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SteelT1/HatchGameEngine

Multiplatform engine powering projects and making ideas into reality.

HatchGameEngine

Multiplatform engine powering projects and making ideas into reality.

I don't actively push to this, but this is here for portfolio reasons. Feel free to look around; however, this may not build without the correct libraries.

Documentation

Building

Windows

Included in /VisualC is a Visual Studio 2019 solution. You'll need the x86 version of the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 installed to compile in Visual Studio.

Dependecies

Required:

  • SDL2 (https://www.libsdl.org/)
  • Visual C++ (for Windows building)
  • Android Studio (for Android building)
  • Xcode 12 (for iOS building)
  • devKitPro (for Nintendo Switch homebrew building)

Optional:

  • FFmpeg (for video playback, currently broken)
  • CURL (for simple HTTP network, currently broken)
  • libpng
  • libjpeg
  • libogg
  • libfreetype

Languages

C78.2%C++9.9%HTML3.5%Shell3.1%Makefile2.3%Objective-C1.3%Java0.4%TeX0.3%Python0.3%Perl0.3%CMake0.2%M40.1%VBScript0.0%PowerShell0.0%CSS0.0%Metal0.0%Batchfile0.0%

Contributors

Created May 5, 2021
Updated July 18, 2021
SteelT1/HatchGameEngine | GitHunt