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SkyFire/TrinityCore

TrinityCore Open Source MMO Framework

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Introduction

TrinityCore is a MMORPG Framework based mostly in C++.

It is derived from MaNGOS, the Massive Network Game Object Server, and is
based on the code of that project with extensive changes over time to optimize,
improve and cleanup the codebase at the same time as improving the in-game
mechanics and functionality.

It is completely open source; community involvement is highly encouraged.

If you wish to contribute ideas or code please visit our site linked below or
make pull requests to our Github repository.

For further information on the TrinityCore project, please visit our project
website at TrinityCore.org.

Requirements

Software requirements are available in the wiki for
Windows, Linux and Mac OSX.

Install

Detailed installation guides are available in the wiki for
Windows, Linux and Mac OSX.

Reporting issues

Issues can be reported via the Github issue tracker.

Please take the time to review existing issues before submitting your own to
prevent duplicates.

In addition, thoroughly read through the issue tracker guide to ensure
your report contains the required information. Incorrect or poorly formed
reports are wasteful and are subject to deletion.

Submitting fixes

Fixes are submitted as pull requests via Github. For more information on how to
properly submit a pull request, read the how-to: maintain a remote fork.

License: GPL 2.0

Read file COPYING

Authors & Contributors

Read file THANKS

Site

Wiki

Documentation (powered by Doxygen)

Forums

Languages

C++92.3%C5.3%Objective-C1.0%CMake0.7%Assembly0.6%PHP0.0%C#0.0%Shell0.0%Perl0.0%Batchfile0.0%
GNU General Public License v2.0
Created November 12, 2015
Updated June 14, 2019