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SaveEditors/tmnt-shredders-revenge-save-editor

Starter repo for a TMNT Shredder's Revenge save editor published through SaveEditors Pages.

TMNT Shredder's Revenge - Save Editor

TMNT Shredder's Revenge - Save Editor Header

A local TMNT save editor focused on safe decode/edit/re-encode workflows for cloud save files.

Use editor without downloading HERE

All editors homepage: https://saveeditors.github.io/

Have a request for a new save editor? Request it here!

TMNT Shredder's Revenge Save Editor Screenshot

What You Can Edit Right Now

  • saveSlot.GameState0.cloud.json progression, currencies, run/lifetime stats, upgrades, and artifact fields.
  • Decode/inspect/re-save workflows for additional *.cloud.json files.
  • Raw JSON controls for advanced manual adjustments.
  • Backup-first write flow with restore-friendly output.

Not Confirmed / Not Exposed Yet

  • fab.* telemetry streams are report-only and not editor targets.
  • log.txt and non-target runtime files are not direct editing surfaces.
  • Any unresolved symbol hash remains shown as internal ID until mapped.

Quick Start (PowerShell)

Run from this folder:

  • python server.py
  • Optional launcher: powershell -ExecutionPolicy Bypass -File "./Start-TMNTSRSaveEditor.ps1"

Then open http://127.0.0.1:8000.

Save Paths (Windows)

  • Typical Game Pass / Microsoft Store cloud root: %LOCALAPPDATA%\Packages\<TMNT package family>\SystemAppData\wgs\
  • Main active file: saveSlot.GameState0.cloud.json
  • Additional cloud copies may include conflict or backup variants in the same save root.

Notes

  • Keep backup enabled before writing edited files.
  • Edit with the game and cloud sync closed, then relaunch after save.
  • If load fails in-game, restore the generated .bak copy.

What this does not do yet: it does not auto-resolve every unknown artifact/symbol hash label.

Languages

Python46.7%JavaScript31.1%CSS11.9%HTML7.7%PowerShell2.6%

Contributors

Latest Release

v1.0.0March 14, 2026
Created March 14, 2026
Updated March 16, 2026