SA
SaveEditors/tmnt-shredders-revenge-save-editor
Starter repo for a TMNT Shredder's Revenge save editor published through SaveEditors Pages.
TMNT Shredder's Revenge - Save Editor
A local TMNT save editor focused on safe decode/edit/re-encode workflows for cloud save files.
Use editor without downloading HERE
All editors homepage: https://saveeditors.github.io/
Have a request for a new save editor? Request it here!
What You Can Edit Right Now
saveSlot.GameState0.cloud.jsonprogression, currencies, run/lifetime stats, upgrades, and artifact fields.- Decode/inspect/re-save workflows for additional
*.cloud.jsonfiles. - Raw JSON controls for advanced manual adjustments.
- Backup-first write flow with restore-friendly output.
Not Confirmed / Not Exposed Yet
fab.*telemetry streams are report-only and not editor targets.log.txtand non-target runtime files are not direct editing surfaces.- Any unresolved symbol hash remains shown as internal ID until mapped.
Quick Start (PowerShell)
Run from this folder:
python server.py- Optional launcher:
powershell -ExecutionPolicy Bypass -File "./Start-TMNTSRSaveEditor.ps1"
Then open http://127.0.0.1:8000.
Save Paths (Windows)
- Typical Game Pass / Microsoft Store cloud root:
%LOCALAPPDATA%\Packages\<TMNT package family>\SystemAppData\wgs\ - Main active file:
saveSlot.GameState0.cloud.json - Additional cloud copies may include conflict or backup variants in the same save root.
Notes
- Keep backup enabled before writing edited files.
- Edit with the game and cloud sync closed, then relaunch after save.
- If load fails in-game, restore the generated
.bakcopy.
What this does not do yet: it does not auto-resolve every unknown artifact/symbol hash label.
On this page
Languages
Python46.7%JavaScript31.1%CSS11.9%HTML7.7%PowerShell2.6%
Contributors
Latest Release
v1.0.0March 14, 2026Created March 14, 2026
Updated March 16, 2026
