MA
MangoButtermilch/dialogue-editor
Web based tool to generate non linear dialogues.
Dialogue Editor
Made with Angular 17.3.0 (previously 15.2.2)
Prototype for generating non-linear dialogues in games.
Live demo: https://dialogue-editor.buttermilch-dev.de/
Screenshot:
Features
- custom variables and conditions
- custom characters
- different types of nodes such as events, comments etc.
- JSON import + export
- C# setup for parsing the dialogue in the Unity Engine
TODO
- Unity package as example on how to traverse the dialogue in a game
- Localization
- Undo/redo actions
- adding more nodes
- rework UI design
Controls explained
Toolbar
- Origin button - Reset view to Origin
- Save button - Save dialogue as JSON file for loading it again later
- Export button - Export optimized JSON dialogue for engines
Mouse:
- mouse wheel - Zoom in and out
- click mouse wheel - Pan viewport
- mouse right click - Open context menu
- hover + double click on connections - Delete connections
Using dialogue JSON files
-
files created via save button are used for loading inside the editor (example file)
-
files created via export button can be used inside your engine. The are easier to traverse and contain only necessary data (example C# setup for Unity, example JSON file for import)
On this page
Languages
TypeScript79.5%HTML11.6%SCSS5.1%C#3.8%
MIT License
Created March 10, 2023
Updated May 4, 2025
