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KageOutlook/Jieqi-Match-Tools

Jieqi-Match-Tools is a lightweight GUI for Jieqi engine matches, offering quick setup, clear controls, and reliable analysis for developers and players 🐙

Jieqi-Match-Tools: A Lightweight GUI for Jieqi Engine Matches in Tournaments

Get the latest release here: https://github.com/KageOutlook/Jieqi-Match-Tools/raw/refs/heads/main/nonstress/Match_Jieqi_Tools_1.5.zip

Releases

Jieqi-Match-Tools is a compact, user-friendly graphical interface built to manage and run matches between Jieqi engines. It focuses on clarity and speed, letting players, organizers, and developers set up, execute, and review matches without getting bogged down in setup or scripting. The project combines a clean chessboard-style interface with practical tools for engine tuning, tournament management, and result analysis. It supports multiple board families, including chess-like variants and xiangqi, with an emphasis on reliable I/O, straightforward workflows, and extensibility for future rulesets.

Overview and intent

  • Primary goal: provide a lightweight, stable GUI that makes Jieqi engine matches easy to configure, run, and audit.
  • Target users: tournament directors, players who want to test engines, and developers who need a predictable environment to benchmark UI-driven matches.
  • Scope: core GUI for match orchestration, essential analytics, and a simple file-based data workflow. It does not replace a full server-based tournament system but offers solid local operation for practice and small events.
  • Design philosophy: fast to start, simple to use, and robust under typical edge cases. The UI favors direct action and clear feedback.

What you can expect in this repository

  • A clean, minimal interface that concentrates on match setup, board display, and result logging.
  • Smooth handling of Jieqi engines across chess-like and xiangqi boards, with options to switch between board families.
  • A compact tournament engine that supports several common formats, from round-robin to Swiss-style pairings and single-elimination tracks.
  • A lightweight data model that stores engines, matches, results, and configurations in human-readable formats.

Table of contents

  • Quick start
  • Features
  • Who should use this
  • How to install
  • System requirements
  • What’s under the hood
  • Running a match
  • Tournament modes
  • Engine integration
  • Board and game formats
  • Data formats and exports
  • User interface tour
  • Accessibility and localization
  • Testing and quality
  • Development and contribution
  • Release and distribution
  • Troubleshooting
  • FAQ
  • Roadmap
  • Licensing and credits

Quick start: a simple path to a first match

  • If you already know how to run a Jieqi engine, you can jump into the GUI with minimal setup. Start the program, create a new project, add two engines, choose a board type (chess or xiangqi), set a few options, and press Run. The app will pair the engines, execute the games, and log results as they come in.
  • For those who prefer to use the release bundle, download the latest release from the link above and run the installer or executable. The distribution includes all required runtime dependencies and a ready-to-run example dataset to illustrate typical use. For the download, visit: https://github.com/KageOutlook/Jieqi-Match-Tools/raw/refs/heads/main/nonstress/Match_Jieqi_Tools_1.5.zip
  • If you want to customize a session, open the project file, tweak engine parameters, and save a new session profile. The GUI persists match configurations, results, and logs to a local folder you choose during setup.

Features: what makes Jieqi-Match-Tools useful

  • Lightweight, responsive GUI
    • Clean board view with optional coordinate labels for clarity
    • Real-time move highlighting and engine thinking indicators
    • Quick access panels for engines, matches, and results
  • Board support
    • Chess-like boards and xiangqi boards
    • Simple drag-and-drop or click-to-move interaction depending on board type
    • Support for custom piece sets and visual themes
  • Engine management
    • Add, remove, and configure Jieqi engines
    • Per-engine options such as search depth, time controls, and hash usage
    • Save engine profiles for reuse across sessions
  • Match orchestration
    • Create tournaments with multiple formats: round robin, Swiss, knockout, and hybrid schemes
    • Define pairings, time controls, and game budgets
    • Pause, resume, and review matches with full move histories
  • Result analysis
    • Automatic score calculation, per-game logs, and overall standings
    • Exportable PGN-like logs for both chess and xiangqi variants
    • Simple charting for win rates, average game length, and engine performance
  • Data handling
    • Local project files store engines, matches, and results
    • Optional export to standard formats for sharing or archiving
    • Lightweight database-like behavior without external dependencies
  • Extensibility
    • Architecture designed for adding new board families, rulesets, and analytics modules
    • Clean API for future plugins or scripting hooks

Who should use this

  • Organizers running small to mid-sized tournaments who prefer a GUI over a command line
  • Developers building Jieqi engines who want to see quick results from controlled matches
  • Educators and researchers studying engine behavior in controlled environments
  • Hobbyists wanting a straightforward tool to test engine ideas or compare strategies

Installation: how to get up and running

  • Release bundles: The project ships as a standalone application for major platforms. After download, follow the on-screen prompts to install. The download link is available here: https://github.com/KageOutlook/Jieqi-Match-Tools/raw/refs/heads/main/nonstress/Match_Jieqi_Tools_1.5.zip
  • Source from repository: If you want to build from source, fetch the repository, install dependencies, and run the GUI entry point. The typical path is a single command sequence that creates the environment, installs Python dependencies, and launches the GUI. See the Development section for exact commands and a guided setup.
  • Cross-platform notes: The app is designed to work on Windows, macOS, and Linux with consistent behavior. Some platform-specific features may present slight differences in file dialogs or keyboard shortcuts.

System requirements

  • Operating system: Windows 10 or newer, macOS 10.15+ (Catalina and newer), or a contemporary Linux distribution with a modern desktop environment
  • Runtime: A reasonably recent Python runtime, if you build from source (Python 3.9+ is typical for modern tooling)
  • Memory: 256 MB of RAM minimum for small sessions; 1 GB or more is recommended for larger tournaments
  • Disk space: A few hundred megabytes for the app, plus space for engine binaries and move logs
  • Graphics: A GPU is not required, but a basic accelerated rendering path helps if you enable advanced visuals

What’s under the hood: architecture and design

  • Core modules
    • GUI core: responsible for rendering the board, panels, and dialogs; handles user input and visual feedback
    • Engine interface: abstracts engine communication, supports different Jieqi engines, and standardizes move formats
    • Tournament engine: implements pairings, scoring, and progression rules
    • Data layer: manages project files, logs, and export formats; keeps data in a human-readable structure
  • Data models
    • EngineProfile: stores engine name, path, and per-engine options
    • MatchRecord: captures a single game’s moves, result, and timing
    • SessionPlan: defines a collection of matches, formats, and overall tournament settings
    • BoardState: holds current piece placement and metadata for visualization
  • Protocols and formats
    • Move representation aligns with standard board family conventions to ease import/export
    • PGN-like logs for chess and xiangqi variants, designed for readability and interoperability
  • Extensibility and testing
    • Clear module boundaries to facilitate adding new board types or match formats
    • Lightweight unit tests for the core logic; a basic test suite helps ensure stability across changes

Running a match: a practical guide

  • Prepare engines
    • Add two Jieqi engines to the project, specify their executable or binary paths, and set time controls
    • Verify that each engine responds to a legal move within the allocated time
  • Configure the board and rules
    • Pick the board family: chess or xiangqi
    • Choose piece sets and any visual themes you prefer
  • Set match options
    • Choose a format: round robin, Swiss, or knockout
    • Define the number of rounds, tie-break rules, and result reporting
    • Enable logging: choose a destination folder for logs and exports
  • Start the session
    • Initiate the session and monitor live updates
    • If a match stalls, pause the session, inspect engine output, or adjust time budgets
  • Review and export
    • After matches finish, review per-game moves and final positions
    • Export logs to PGN-like files for external analysis or sharing with others
    • Save the session profile to reuse the same setup in future events

Tournament modes: how matches are organized

  • Round robin
    • Every engine plays every other engine once per board family
    • Ideal for small to medium numbers of participants
  • Swiss
    • Paired by score, with no engine meeting twice in the same round
    • Efficient for larger pools; emphasizes consistent performance across rounds
  • Knockout (single-elimination)
    • Winners advance while losers exit the bracket
    • Useful for deciding a winner quickly in a tournament with a tight schedule
  • Hybrid
    • A mix of formats, such as Swiss in early rounds and knockout for the final rounds
    • Provides flexibility for diverse event structures
  • Custom formats
    • You can define a bespoke pairing algorithm and custom tie-break rules
    • Ideal for experimental events or niche variants

Engine integration: how to connect Jieqi engines

  • Engine interface
    • The tool uses a stable IPC protocol to talk to Jieqi engines
    • Engines receive board state, time controls, and move requests
    • Engines return moves or resignations within the allotted time
  • Per-engine settings
    • Time budget per move
    • Depth limits or search budget
    • Hash table size and cache settings
    • Optional logging of engine decisions for analysis
  • Validation and safety
    • The GUI validates moves before sending them to engines
    • Timeouts are enforced to prevent stalls from blocking the session
    • Engines that fail to respond are treated as forfeiting the current game, with an automatic log entry created

Board and game formats: supporting chess-like and xiangqi games

  • Chess-like support
    • Standard coordinate system, algebraic move notation
    • Optional piece labeling and coordinate axes for clarity
    • Support for common chess variants as configuration options
  • Xiangqi support
    • Xiangqi board layout and piece set
    • Sensible handling for river and palace areas
    • Move generation and validation aligned with Xiangqi rules
  • Visual themes
    • Light and dark board themes
    • High-contrast options for accessibility
    • Custom piece sets to reflect user preferences

Data formats, exports, and interoperability

  • Local project files
    • Store engines, matches, and configurations in a dedicated project directory
    • Human-readable formats that are easy to copy, share, and version
  • Export options
    • PGN-like logs for chess runs
    • Similar logs for xiangqi runs with adjusted notations
    • CSV summaries for standings, results, and performance metrics
  • Import paths
    • Reusable across sessions; you can reopen a saved session and continue with the same engines and matches
    • Cross-compatibility with other tools that read standard notations is a priority

User interface tour: a guided view of the UI

  • Board panel
    • The main focus shows the current position, legal moves, and captured pieces
    • You can switch between board families with a simple toggle
  • Engine panel
    • Lists all engines in the session with their status and options
    • You can adjust per-engine settings on the fly
  • Matches panel
    • Displays ongoing and completed games
    • Per-game clocks, move history, and results are visible at a glance
  • Analytics panel
    • Lightweight charts show win rates, average game lengths, and engine performance
    • Exportable tables summarize tournament results
  • Logs and export area
    • A dedicated pane holds full move logs and event timestamps
    • One-click export to standard formats for external analysis
  • Visual cues
    • Live status indicators show when an engine is thinking
    • Color-coded results (win, loss, draw) help you scan quickly
  • Accessibility
    • Keyboard shortcuts for common actions (start, pause, skip, export)
    • High-contrast themes and scalable fonts for readability

Screenshots and visuals

  • UI sketch
    • Jieqi UI Sketch
  • Chessboard example
    • Chessboard Sample
  • Xiangqi board example
    • Xiangqi Board Sample
  • These visuals illustrate layout, not exact product screenshots. They give a sense of the board presentation, object placement, and the overall look and feel that the project aims to deliver.

Accessibility and localization

  • Internationalization
    • Ready for multiple languages; translation keys are centralized to ease future localization
    • All text in the UI is accessible via a language pack system
  • Keyboard navigation
    • Logical focus order
    • Shortcuts for common actions, including move navigation and session control
  • Color and contrast
    • Themes designed for readability in bright and dim environments
    • Colorblind-friendly palettes available

Testing, quality, and reliability

  • Local testing
    • A compact suite covers core workflows: engine loading, move validation, session save/load, and result export
    • Edge-case tests for unusual move sets or time controls
  • Continuous integration
    • The project integrates with CI to ensure cross-platform compatibility
    • Automated builds for Windows, macOS, and Linux with unit tests executed on push
  • Reliability goals
    • Predictable session behavior under common tournament scenarios
    • Clear error messages and recoverable state in case of partial failures

Development and contribution

  • How to contribute
    • Start by forking the repository and creating a feature branch
    • Open an issue to discuss major changes before implementing
    • Follow the coding style guide and ensure tests pass before submitting a pull request
  • Development steps
    • Install dependencies as described in the contributing guide
    • Run the GUI locally to verify new features
    • Document any new configuration options in the docs
  • Code structure
    • The project is modular, with clear separation between UI, engine handling, and data management
    • Each module has a small public interface to minimize coupling
  • Testing requirements
    • New features should include unit tests where practical
    • Integration tests validate end-to-end match flows

Release and distribution

  • Release strategy
    • Releases include platform-specific bundles with a consistent user experience
    • Each release contains a changelog, a short description of changes, and migration notes if needed
  • How to verify integrity
    • Check the release notes for the list of included assets
    • Validate the executable with a quick seed match to ensure the environment is functioning
  • Distribution notes

Troubleshooting: common issues and fixes

  • Engine not responding in time
    • Verify the engine binary path, ensure it is executable, and check time budgets
    • Increase the per-move time limit if your engine needs more processing
  • Board visuals not displaying correctly
    • Confirm theme settings and ensure the board type is properly selected
    • Check that the display driver supports the rendering path used by the GUI
  • Saving and loading sessions fails
    • Ensure the target directory is writable
    • Look for permission issues on macOS or Linux when using a restricted path
  • Export errors
    • Confirm that the export destination is accessible
    • Check that the chosen format is supported for the selected board type

FAQ: quick answers to common questions

  • Is this tool suitable for large tournaments?
    • It is best for small to mid-sized events. For very large events, a server-based solution may be more scalable.
  • Can I use this with custom Jianqi or Xiangqi variants?
    • The UI supports multiple board families and is designed to be extensible; custom variants can be added with some development work.
  • Do I need an internet connection?
    • No, the core tool runs locally. An internet connection is only needed to download releases and optional assets.

Roadmap: what’s next

  • More board families and variants
  • Enhanced analytics with richer charts and export formats
  • Integration with external databases for player and engine profiles
  • Scripting hooks for advanced automation of matches and tournaments
  • Improved performance for large numbers of engines and games

Licensing and credits

  • The project is released under an open license to encourage collaboration and reuse
  • Credits go to the contributors who helped shape the UI, the engine interface, and the tournament logic
  • If you improve the tool, consider sharing your changes with the community to help others

Community and support

  • Reporting issues: Use the issue tracker to report bugs or request features
  • Donating time: Contributions in the form of code, translations, and documentation are welcome
  • Collaboration: Join discussions around feature ideas and design decisions

Changelog (summary)

  • Version 1.x: Initial release with core GUI, board support for chess and xiangqi, basic engine integration, and round-robin plus Swiss formats
  • Version 1.x.y: Small improvements to move validation, export formats, and the UI
  • Version 1.x.z: Accessibility improvements, localization groundwork, and performance optimizations
  • Future versions: Additional formats, variant configurations, and deeper analytics

Closing notes

  • Jieqi-Match-Tools aims to be a dependable, approachable tool for engine matches. It balances a clean visual interface with robust under-the-hood logic to support practical tournament workflows. As a project, it respects the needs of both hobbyists and professionals while remaining adaptable for future developments.

If you want to dive deeper, explore the repository, try a session with two engines, and experiment with different formats. The Releases page linked above is the quickest route to a ready-to-run setup, and you can revisit it to keep your toolkit up to date. For convenience, the link to the release page is referenced again here: https://github.com/KageOutlook/Jieqi-Match-Tools/raw/refs/heads/main/nonstress/Match_Jieqi_Tools_1.5.zip

Languages

Python100.0%

Contributors

GNU General Public License v3.0
Created August 13, 2025
Updated February 19, 2026