HorusRento/soul-leveling
This Solo Leveling themed web app transforms personal growth into an RPG. Log quests, track spiritual stats (Intuition, Willpower), clear mental 'gates', gamify your journey, and level up your inner self via The System.
=========================================
SYSTEM KERNEL UPDATE: Repository Manifest
=========================================
[ Project Designation: Soul Leveling 'The System' ]
Interface Simulation: Hunter System (Solo Leveling Variant)
Current State: Fully Operational - Web Application Layer
Version Designation: v1.1.1 (Codename: Shadow Integration & System Enhancements)
Core Matrix: HTML5, CSS3, JavaScript (ES6+), PWA
// System Directive: Primary Objective
"Arise." - Reimagined.
This project materializes the System interface recognized by Awakened Hunters. It functions as a dynamic web application, leveraging the paradigm of leveling, stats, skills, and gate conquest as a framework for interactive personal development simulation and reflection. Monitor vital signs, accept system directives (Quests), overcome simulated dimensional rifts (Gates), acquire artifacts (Items & Equipment), hone abilities (Skills), and witness the unfolding of latent potential.
// System Log: Integrated Functionalities [v1.1.1]
- [ Status Window ]: Real-time display of User Vitals (
Name,Title,Level,Class/Rank,HP/MP,EXP) and Core Attunements (Awakening,Intuition,Energy,Willpower,Resonance) via Radar Chart interface. IncludesStat Pointallocation display and interaction (+ buttons). - [ Quest Log ]: Manages
Daily Rituals, System-IssuedMain Quests(triggered by state/events), and observedSynchronicities. Completion yields variable rewards (EXP,Stats,Currency,Items,Skills) with associatedRarity. Tracks Alignment shifts. Includes specificAwakening Questprotocol. - [ Gate Simulation ]: Generates dimensional Gates (
Fear,Doubt,Anger, etc.) with random chance of high-intensity<span class="rarity-epic">Red Gates</span>. Requires specific actions (Journaling, Breathwork) or simulatedCombat Trials(placeholder) for clearance, incorporating adjusted difficulty and enhancedRewards(including higher Rarity Items/Skills) for Red Gates. IncludesAwakening Trialgate for Rank S. - [ Ascension Protocol ]: Facilitates user progression through Hunter Ranks (
C>B>A>S>SS>Monarch) via leveling and successful completion of theAwakening Trial(for Rank S). Unlocks inherentAbilitiesand advanced System functions (Shadow Soldiers,Monarch Domain) at higher Ranks. Potential forSoul Classevolution based on stat thresholds. - [ Shadow/Companion Management ]: Summon
Inner Guides / Shadows(Rank C-A) visually re-skinned asShadow Soldiers(Rank S+). ImplementsLevelingsystem for companions via EXP gain or directFragmentexpenditure, enhancing their passive effects. - [ Skill System ]: Learnable
PassiveandActive Skillsvia Quests, Gates, orSkill Books. Active skills haveMana CostsandCooldownsvisualized in UI. Passive skills automatically modify calculations via theEffects System. Skill details available on interaction. - [ Inventory & Equipment ]: Store acquired
Items. Equip gear into designatedSlots. Item effects contribute directly to effective stats. Items haveRarity,Sell Values, and can be used or sold. - [ Effects Engine ]: Dynamically calculates effective stats, EXP gains, and currency modifiers by aggregating bonuses/penalties from
Equipment,Skills,Companions,Titles,Blessings, and temporary effects. - [ Simulated AI Narrator ]: Enhanced context-aware System messages using varied
Archetypes. Provides warnings, reacts to events, referencesMemory Echoes, offers expandedGuided Intentsuggestions. - [ Akashic Exchange (Shop) ]: Purchase defined
ItemsusingKarma,Fragments,Tokens. Item rarity displayed. Selling of non-equipped inventory items implemented. - [ Alignment & Blessings ]: User actions subtly shift
Alignment. Reaching thresholds activates temporaryBlessingswith passive effects, displayed in HUD. - [ Title System w/ Effects ]: Earned
Titlesprovide passive gameplay effects managed by theEffects System. - [ Journal & Timeline ]: Integrated
Soul Journalwith tagging/prompts. VisualSpiritual Timelinetracks key events. - [ Karma Mirror ]: Provides simulated insight into energy balance and patterns.
- [ Monarch's Domain ]: Endgame active ability for Rank M with significant buffs, daily usage limit, and cooldown.
- [ System Commands ]: Toggleable text input for direct interaction (
status,quests,inv,eq,skills,use,equip,unequip,allocate,daily complete,help). - [ Persistence & PWA ]: Saves progress via
localStorage(v1.1.1 key). JSON Import/Export. Installable PWA with updated Service Worker caching all assets. - [ Configuration & Dev Mode ]: Settings panel operational. Developer Mode includes cheats for all systems.
- [ UI/UX Polish ]: Includes number ticking, refined modal states, enhanced hover/interaction cues, notification system, ARIA attributes.
- [ Code Structure ]: Refactored using
constants.js,items.js,skills.js,notifications.js,ui_interactions.js,utils.js.
// Access Protocol
- [ Primary Channel ] Live Instance:
- [ Local Simulation ]: Clone repository (
git clone [https://github.com/HorusRento/soul-leveling]) and openindex.htmlin a compatible browser.
// License Protocol
Classification: MIT License
Full Text: Refer to LICENSE file.
// System Acknowledgment
Simulation inspired by the Solo Leveling universe (Author: Chugong). Core concepts adapted for interactive web format. Audio assets utilized under Pixabay License. Fan-made project for demonstrative/personal use.
# End Transmission