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Hanlin-Zhou/OpenGL-VXGI-Engine

OpenGl Global Illumination real-time rendering study project

OpenGl Voxel Cone Tracing Global Illumination Engine

OpenGl Global Illumination real-time rendering study project. WIP

https://learnopengl.com
https://research.nvidia.com/publication/efficient-sparse-voxel-octrees
https://research.nvidia.com/publication/interactive-indirect-illumination-using-voxel-cone-tracing
https://ieeexplore.ieee.org/abstract/document/7833375
https://docs.nvidia.com/gameworks/content/gameworkslibrary/graphicssamples/d3d_samples/antialiaseddeferredrendering.htm

Features:

  • Deferred Pipeline
  • VXGI
  • MSAA
  • PCSS Soft Shadow
  • Cone Traced Soft Shadow
  • SSAO
  • PBR
  • Post Processing

Build with:

  • Cmake
  • Assimp
  • GLM
  • stb_image
  • GLFW
  • ImGui
  • nlohmann/json
  • tinyfiledialogs

Current Progress 09/2021
Ray_U0A6aoNucf
Ray_PDifU66qEn

Languages

C++75.5%C22.4%GLSL0.7%Objective-C++0.5%Objective-C0.4%Makefile0.3%CMake0.1%Batchfile0.1%HTML0.0%Kotlin0.0%GDB0.0%

Contributors

Created July 4, 2021
Updated March 1, 2026