CLZamb/trinity_chess
CLI Chess Game with builtin chess engine written in C++17
Trinity Engine
A CLI chess game written in C++17.
The game has two input types, text ie: "a2a4" and
Keyboard input listening ie: "w,a,s,d" and "arrows:up,down,left,right" and "enter" to move pieces.
Side panes such as info pane and statistics pane can be added to the board window.
Features
Configuration
The game will read the json file "configuration.json", if no configuration is found defaults values will be use.
-
Json File "configuration.json":
- Configuration.json has the following possible values
- Fen {string}: will be use to setup the board and their pieces
- Input {string}: "keyboard", "text"
- intial_side {string}: "white", "black"
- left_pane {string}: "info", "statistics"
- right_pane {string}: "info", statistics"
- Configuration.json has the following possible values
-
Default Configuration:
- fen: "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
- Input: "keyboard"
- Initial Side: "White"
- Left Pane: "info"
- Right Pane: "none"
UI
- UI Components
- Window: Each window can contain up to three panes.
- Pane: Panes can contain sub-sections.
- Menu
- Welcome Menu: has 3 options, play, configuration, quit.
- Configuration Menu: if no new configuration is given the default is used to start the game
- Input
- Keyboard: Event driven input listening supported keys {up, down, left, right , w, a, s, d, enter}
- Text: Each Player has to type each move ie: "a2a4".
- Board
- Main Board Pane: shows the board.
- Info Pane: It shows the side to move (black, white), shows previous moves, captures, and general info such as invalid moves.
- Statistics Pane: WIP.
Chess Engine
- Not Implemented yet, This vesion the AI needs to be reimplemented so that the it can beat previous versions and performs better.
- TODO
- Board representation
- Move generation
- Search
- Evaluation
- Move ordering
- Other
Building
Linux/MacOs:
mkdir build
cmake -S . -B build
cmake --build build -j 18
Windows:
NOT SUPPORTED
Run
./build/bin/Chess
To Do
- Polyglot
- King Safety
- Center Control
- Game Phases
- Perft Testing
License
MIT License
Copyright (c) 2023 CLZamb
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
